Search results for author:"Kuo-Ming Cheng"
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Optimal Yield Rate in ACF Cutting Process of TFT-LCD Module Using Orthogonal Particle Swarm Optimization Based on Response Surface Design
Journal of Applied Research and Technology Vol. 12, No. 6 (December 2014) pp. 1165–1175
Anisotropic Conductive Film (ACF) is essential material in LCM (Liquid Crystal Module) process. It is used in bonding process to make the driving circuit conductive. Because the price of TFT-LCD is getting lower than before in recent years, the ACF...
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 2833–2836
The purpose of the study was to examine the effects of gender differences on the application of CALL programs for second language acquisition. Gender difference is an important theme in linguistic education because it influences the design of...
Global Learn 2011 (Mar 28, 2011) pp. 2060–2065
With the application of PBL to m-learning, this study aims to discuss the digitalized learning with mobile devices. Through the interaction of group intelligence among peers, learners could establish individual knowledge and skills in the process of ...
Global Learn 2011 (Mar 28, 2011) pp. 1792–1800
We hope that the integration of digital tools (high interactive whiteboards, e-books, tablet PCs, etc.), obtained through the web 2.0 digital content for learning, developing teaching strategies and Applied model to explore the application of...
Global Learn 2010 (May 17, 2010) pp. 224–229
With the globalization, the English teaching has been incorporated to the language curriculum of the elementary school and even to the goal of the 1st-9th Grade curriculum; the competency of IT (information technology) ability and English competency ...
Global Learn 2010 (May 17, 2010) pp. 725–730
The Taiwan technology education started from Chin dynasty. It's educational goal changed from vocational exploring to industrial culture reorganization as well as teaching student's technology literacy. Imitated from United Stated of America, Taiwan'...
Investigating elementary school students' technology acceptance by applying digital game-based learning to environmental education
Australasian Journal of Educational Technology Vol. 29, No. 1 (Mar 01, 2013) pp. 96–110
In order to improve and promote students' environmental knowledge, attitudes, and behaviour, integrating environmental education into the primary education curriculum has become a key issue for environmental education. For this reason, this study...
International Journal of Distance Education Technologies Vol. 14, No. 2 (April 2016) pp. 17–29
With the advance of mobile technology, mobile devices have become more portable and powerful with numerous useful tools in daily life. Thus, mobile learning has been widely involved in e-learning studies. Many studies point out that it is important...
Inspecting the Theoretical Model of Junior High School Students' Learning in English Village with Structural Equation Modeling
Turkish Online Journal of Educational Technology Vol. 13, No. 1 (January 2014) pp. 100–114
English teaching in elementary and junior high schools in Taiwan has been criticized for years as being restricted in classroom learning and not being expanded out of the classrooms and combined with real situations so that students are not really ...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 283–294
Teaching cases in medical education are often exhibited through various professional angles, but for patient-centered teaching cases, the division of labor among different specialties is even more important. However, general medical education...
The Construction of an Online Competitive Game-Based Learning System for Junior High School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 214–227
The purpose of this study aimed to construct an online competitive game-based learning system by using freeware for junior high school students and to assess its effectiveness. From the learning standpoints, game mechanisms including learning points,...
Does Using E-Portfolios for Reflective Writing Enhance High School Students' Self-Regulated Learning?
Technology, Pedagogy and Education Vol. 25, No. 3 (2016) pp. 317–336
The study aims to examine whether reflective writing using e-portfolios enhances high school students' self-regulated learning. Participants included two classes of eighth-graders majoring in Information Processing and taking a course called "...
Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum
Computers & Education Vol. 71, No. 1 (February 2014) pp. 185–197
A mobile guide system that integrates art appreciation instruction with augmented reality (AR) was designed as an auxiliary tool for painting appreciation, and the learning performance of three groups of visiting participants was explored: AR-guided,...
Chenn-Jung Huang; Ming-Chou Liu; Kuo-En Chang; Yao-Ting Sung; Tz-Hau Huang; Chun-Hua Chen; Hung-Yen Shen; Kuo-Liang Huang; Jia-Jian Liao; Kai-Wen Hu; Yun-Cheng Luo; Tun-Yu Chang
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 126–138
With rapid advances in the development of information technology, information access has become central to life in the 21st century. In recent years, the development of useful learning-assistance systems has become a popular topic in literature....