Search results for author:"Kuan-Cheng Lin"
Total records matched: 4 Search took: 0.084 secs
The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning
International Journal of Distance Education Technologies Vol. 10, No. 4 (2012) pp. 96–105
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 418–426
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. ...
The Effectiveness of a Facebook-Assisted Teaching Method on Knowledge and Attitudes about Cervical Cancer Prevention and HPV Vaccination Intention among Female Adolescent Students in Taiwan
Health Education & Behavior Vol. 42, No. 3 (June 2015) pp. 352–360
Background: Lack of education is a known barrier to vaccination, but data on the design and effectiveness of interventions remain limited. Objective: This study aims to identify the effectiveness of a Facebook-assisted teaching method on female...
A Novel Analog Integrated Circuit Design Course Covering Design, Layout, and Resulting Chip Measurement
Wei-Liang Lin; Wang-Chuan Cheng; Chen-Hao Wu; Hai-Ming Wu; Chang-Yu Wu; Kuan-Hsuan Ho; Chueh-An Chan
IEEE Transactions on Education Vol. 53, No. 2 (May 2010) pp. 282–287
This work describes a novel, first-year graduate-level analog integrated circuit (IC) design course. The course teaches students analog circuit design; an external manufacturer then produces their designs in three different silicon chips. The...