Search results for author:"Kevin Jones"
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Educational Technology Vol. 30, No. 3 (1990) pp. 7–14
Describes the design and development of a computer-managed learning system that aids in curriculum development. Automated Reasoning Tool (ART)--an expert system prototyping tool--is explained; learning objectives are discussed; representation of a...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2454–2459
Student response systems-also referred to as audience response systems, personal response systems, interactive learning systems and classroom communication systems-have been used in higher education for decades. Their design blossomed out of a need...
Mathematics and Computer Education Vol. 26, No. 3 (1992) pp. 292–306
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate...
Journal of the American Society for Information Science Vol. 30, No. 6 (November 1979) pp. 334–39
Surveys the current state of minicomputer-operated information systems capable of incorporating linguistic features, focusing on the Minicomputer Operated Retrieval (Partially Heuristic) System. Consideration is given to the automation of the...
American Biology Teacher Vol. 63, No. 2 (2001) pp. 119–23
Points out the lack of microscopic images of wine-related microbes. Uses a digital camera during a wine microbiology laboratory to capture student-generated microscope images. Discusses the advantages of using a digital camera in a teaching lab. (YDS)
Journal of Early and Intensive Behavior Intervention Vol. 2, No. 4 (2005) pp. 259–267
Nocturnal enuresis is one of the most prevalent and distressing of all childhood problems. The treatment of nocturnal enuresis has shifted in the past few decades from a strictly psychopathological perspective to a biobehavioral perspective....
‘Visual Acuity’: the Development of an Application for the Online Review, Grading and Assessment of Digital Art
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 457–466
This paper chronicles the development of a online application (‘Visual Acuity’) for the review, grading and assessment of digital art to be used by students and faculty at the School of Art Design and Media (ADM), Nanyang Technological University ...
Journal of Computers in Mathematics and Science Teaching Vol. 26, No. 2 (April 2007) pp. 123–136
This article discusses a project that placed over ninety-seven percent of Mars' topography made available from NASA into an interactive 3D multi-user online learning environment beginning in 2003. In 2005 curriculum materials that were created to...
Physical Education and Sport Pedagogy Vol. 18, No. 5 (2013) pp. 520–533
Background: Coaching holistically and viewing coaching as interdisciplinary, where different knowledges meet, interconnect and dissect, has increasingly gained recognition. In an effort to engage more effectively with this agenda and to educate...
Outcomes of an immersive pilot faculty development program for interprofessional facilitation: A mixed methods study
Journal of Interprofessional Education & Practice Vol. 1, No. 3 (December 2015) pp. 83–89
To describe the impact of a faculty development program on faculty's confidence and ability to facilitate interprofessional learning.Faculty members from the Colleges of Pharmacy and Health Sciences (n = 12) participated in a training program for...
Building bridges with SNACK: Interprofessional collaboration to fight childhood obesity in primary schools
Journal of Interprofessional Education & Practice Vol. 8, No. 1 (September 2017) pp. 52–56
Dan Cliburn; Tracey Weisheit; Jason Griffith; Matt Jones; Hunter Rackley; Eric Richey; Kevin Stormer
Association of Small Computer Users in Education (ASCUE) 2004 (June 2004)
Computer Science and related majors have seen a decrease in enrollment across the country in recent years. While there are several theories behind why this may be the case, as educators in many areas of computing and information technology, this is...
Simulation & Gaming Vol. 40, No. 6 (2009) pp. 752–801
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines....
American Annals of the Deaf Vol. 155, No. 1 (2010) pp. 96–102
Deaf adults' access to smoking cessation programs is limited due to cultural, linguistic, and geographic barriers. Web-based stop-smoking interventions have demonstrated cessation rates comparable to other interventions. The Internet is widely used...
Use of an Audience Response System during Peer Teaching among Physical Therapy Students in Human Gross Anatomy: Perceptions of Peer Teachers and Students
Kevin R. Wait; Beth A. Cloud; Lindsey A. Forster; Tiffany M. Jones; Jessica J. Nokleby; Cortney R. Wolfe; James W. Youdas
Anatomical Sciences Education Vol. 2, No. 6 (2009) pp. 286–293
An audience response system (ARS) has become popular among educators in medicine and the health professions because of the system's ability to engage listeners during a lecture presentation. No one has described the usefulness of ARS technology...
Laura R. Muñoz; Kevin La France; Daniel Dominguez; Kathleen Goei; Sharon Herbers; M Danielle Gunter; David Fike; William Carleton; Annette Etnyre; Cynthia Richardson; David Allwein; Maureen Rauschhuber; Gary Norgan; Renée Moore; Lisa Marquise; Mary Elaine Jones
Physical Educator Vol. 71, No. 3 (2014)
The purpose of this study was to assess the effectiveness of text messaging with pedometer intervention for increasing physical activity of college students. Using a two-group prospective randomized intervention-based design, the researchers gave...