Search results for author:"Karen James"
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World Conference on Educational Media and Technology 2002 (2002) pp. 459–464
Research supports the integration of cooperative/collaborative learning both in and out of the classroom. One course at Oklahoma Christian University has been technology-enhanced in order to provide many ways to create or enhance cooperative...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4243–4248
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
Journal of Technology and Teacher Education Vol. 10, No. 2 (2002) pp. 235–246
Although technology and technology access are far from equitably distributed in our societies, technology is progressively pervasive. There is a baseline of technology integration with which the vast majority of our citizens must deal—telephones and ...
Journal of e-Learning and Knowledge Society Vol. 11, No. 2 (May 27, 2015)
Digital video has exploded on the web, and many assume it will play a major role in education in the future. Just watching a video, however, does not necessarily lead to learning. Realizing the potential of video for learning will require new...
International Review of Research in Open and Distance Learning Vol. 8, No. 3 (Dec 05, 2007)
In an effort to better understand student perceptions of communication in blended (online and traditional) learning courses, a 22 item questionnaire was developed and sent to all students registered for these courses at a large technology-focused...
ADOPTION AND USE OF TECHNOLOGY-SUPPORTED LEARNER-CENTERED PEDAGOGIES: BARRIERS TO TEACHERS’ IMPLEMENTATION
World Conference on Educational Media and Technology 2003 (2003) pp. 1955–1958
Implementation of learner-centered pedagogies in K-12 classrooms poses a number of difficulties for teachers that are not readily addressed through traditional professional development efforts. In this session, we outline the activities and...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 1761–1766
Problem-based learning (PBL), a teaching/learning approach that relies on ill-structured problems to provide opportunities for student learning, can involve technology as a tool for acquiring, manipulating, and communicating information. In this...
Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1620–1622
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...