Search results for author:"Karen James"
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World Conference on Educational Media and Technology 2002 (2002) pp. 459–464
Research supports the integration of cooperative/collaborative learning both in and out of the classroom. One course at Oklahoma Christian University has been technology-enhanced in order to provide many ways to create or enhance cooperative...
Effectiveness of PowerPoint-Based Lectures across Different Business Disciplines: An Investigation and Implications
Journal of Education for Business Vol. 84, No. 4 (2009) pp. 246–251
The authors investigated business faculty members' degree of Power-Point (PPT) use across different functional areas in a business program and their use of specific PPT features. The authors also examined students' perceptions of PPT's effectiveness ...
Journal of Computing in Higher Education Vol. 8, No. 2 (1997) pp. 109–25
Courseware was developed to facilitate knowledge transfer between lecture and laboratory for general chemistry at the University of Notre Dame (Indiana). One project uses a tutorial strategy. Another uses tool-based courseware for modeling and...
PowerPoint-Based Lectures in Business Education: An Empirical Investigation of Student-Perceived Novelty and Effectiveness
Business Communication Quarterly Vol. 71, No. 3 (2008) pp. 277–296
The use of PowerPoint (PPT)-based lectures in business classes is prevalent, yet it remains empirically understudied in business education research. The authors investigate whether students in the contemporary business classroom view PPT as a novel...
Journal of STEM Education: Innovations and Research Vol. 18, No. 1 (Apr 10, 2017)
The integrity of a structural system depends on the strength of materials, shape of the individual member and the elements used to hold the members together. In most undergraduate civil engineering curricula, a structural steel and/or reinforced...
Online Learning Journal Vol. 20, No. 2 (May 26, 2016)
Online learning continues to grow at post-secondary institutions across the United States, but many question its efficacy, especially for students most at-risk for failure. This paper engages that issue. It examines recent research on the success of ...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4243–4248
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
Journal of Technology and Teacher Education Vol. 10, No. 2 (2002) pp. 235–246
Although technology and technology access are far from equitably distributed in our societies, technology is progressively pervasive. There is a baseline of technology integration with which the vast majority of our citizens must deal—telephones and ...
Journal of e-Learning and Knowledge Society Vol. 11, No. 2 (May 27, 2015)
Digital video has exploded on the web, and many assume it will play a major role in education in the future. Just watching a video, however, does not necessarily lead to learning. Realizing the potential of video for learning will require new...
International Review of Research in Open and Distance Learning Vol. 8, No. 3 (Dec 05, 2007)
In an effort to better understand student perceptions of communication in blended (online and traditional) learning courses, a 22 item questionnaire was developed and sent to all students registered for these courses at a large technology-focused...
Science and Children Vol. 46, No. 5 (January 2009) pp. 40–45
In this "O-"fish"-ial" research project, third-grade students use multiple resources to research several fish species, write a research paper and develop a PowerPoint presentation to communicate their findings. In addition, students actually examine ...
Journal of Special Education Technology Vol. 27, No. 2 (2012) pp. 59–70
Everyday technologies (e.g., iPods, iPads, and Smart Phones) other applications (apps) that can serve as supports to students with intellectual and related developmental disabilities. The extent to which apps that are currently on the market are...
ADOPTION AND USE OF TECHNOLOGY-SUPPORTED LEARNER-CENTERED PEDAGOGIES: BARRIERS TO TEACHERS’ IMPLEMENTATION
World Conference on Educational Media and Technology 2003 (2003) pp. 1955–1958
Implementation of learner-centered pedagogies in K-12 classrooms poses a number of difficulties for teachers that are not readily addressed through traditional professional development efforts. In this session, we outline the activities and...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 1761–1766
Problem-based learning (PBL), a teaching/learning approach that relies on ill-structured problems to provide opportunities for student learning, can involve technology as a tool for acquiring, manipulating, and communicating information. In this...
Business Communication Quarterly Vol. 69, No. 4 (2006) pp. 374–396
The use of PowerPoint (PPT)-based lectures in business classes across universities is ubiquitous yet understudied in empirical pedagogical research. The purpose of this empirical study was to ascertain whether significant differences exist between...
AILACTE Journal Vol. 4 (2007) pp. 31–47
Federal educational technology grant coordinators from seven small liberal arts colleges were interviewed to determine the ways in which technology had been infused in teacher education programs over the life of the grant. Substantive integration of ...
Karen K. Metcalf; Amy Barlow; Lisa Hudson; Elizabeth Jones; Dennis Lyons; James Piersall; Laureen Munfus
Journal of Interactive Instruction Development Vol. 10, No. 4 (1998) pp. 24–33
Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics ...
Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1620–1622
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
Measuring Usable Knowledge: Teachers' Analyses of Mathematics Classroom Videos Predict Teaching Quality and Student Learning
American Educational Research Journal Vol. 49, No. 3 (June 2012) pp. 568–589
This study explores the relationships between teacher knowledge, teaching practice, and student learning in mathematics. It extends previous work that developed and evaluated an innovative approach to assessing teacher knowledge based on teachers'...
Testing in a Computer Technology Course: An Investigation of Equivalency in Performance between Online and Paper and Pencil Methods
Journal of Career and Technical Education Vol. 18, No. 1 (2001) pp. 69–80
Students in a computer technology course completed either a paper-and-pencil test (n=40) or an online test in a proctored computer lab (n=43). Test scores were equivalent, but the online group, particularly freshmen, completed the test in less time. ...
Research Committee. New Assessments for New Standards: The Potential Transformation of Mathematics Education and Its Research Implications
James E. Tarr; Erica N. Walker; Karen F. Hollebrands; Kathryn B. Chval; Robert Q. Berry; Chris L. Rasmussen; Cliff Konold; Karen King
Journal for Research in Mathematics Education Vol. 44, No. 2 (March 2013) pp. 340–352
The current era of common curriculum standards, increased accountability, and rapid expansion of technology within a complex and highly charged political context has influenced changes in assessment practices in mathematics classrooms. This research ...
Third International Mathematics and Science Study 1999 Video Study Technical Report: Volume 1--Mathematics. Technical Report. NCES 2003-012
Jennifer Jacobs; Helen Garnier; Ronald Gallimore; Hilary Hollingsworth; Karen Bogard Givvin; Keith Rust; Takako Kawanaka; Margaret Smith; Diana Wearne; Alfred Manaster; Wallace Etterbeek; James Hiebert; James Stigler
This first volume of the Third International Mathematics and Science Study (TIMSS) 1999 Video Study Technical Report focuses on every aspect of the planning, implementation, processing, analysis, and reporting of the mathematics components of the...
Leanne M. Mauriello; Mary Margaret H. Driskell; Karen J. Sherman; Sara S. Johnson; Janice M. Prochaska; James O. Prochaska
Journal of School Nursing Vol. 22, No. 5 (2006) pp. 269–277
This article describes the development and pilot testing of a computer-based, multiple-behavior obesity prevention program for adolescents. Using the Transtheoretical Model as a framework, this intervention offers individualized feedback based on...
Engaging the Learner. Annual Instructional Technology Conference (12th, Murfreesboro, Tennessee, April 1-3, 2007)
Carter F. Smith; Gary F. Schneider; George Kontos; Hanan Kuzat; James Janossy; Karen Thurmond; Beth Moore; Lynn Whitledge; Priscilla Speer; Annette Harber; Kathrine Bailey; Samantha Penney
The following is a collection of papers presented at the 12th annual Instructional Technology Conference at Middle Tennessee State University in Murfreesboro, Tennessee. This conference is an opportunity for higher-education professionals from...
Laura A. Guertin; Edna T. Cao; Karen A. Craig; Alice E. George; Shana T. Goldson; Shanon P. Makatche; Brett T. Radusevich; Charles W. Sandor; Anya T. Takos; Ryan Tuller; James K. Williams; Michael A. Williams
Journal of Science Education and Technology Vol. 13, No. 4 (December 2004) pp. 523–531
Undergraduate students in an introductory-level geoscience course successfully designed and conducted a science badge day for the Junior Girl Scouts. With national concerns that girls turn away from science at a young age, a service-learning project ...