Search results for author:"Kai Ojansuu"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1775–1782
The main purpose of this paper is to introduce a dynamic game engine called Emperor. Emperor is designed to construct and run educational content management games. In order to facilitate the work of the game administrator several tools have been...
International Journal of Game-Based Learning Vol. 8, No. 2 (April 2018) pp. 14–28
The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; Mage = 10.36) and sixth graders (n = 105; Mage = 12.34)...