Search results for author:"Juan E. Gilbert"
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World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 325–330
The acceptance of animation technologies into our culture is growing within the up coming generations. Video games such as Sony PlayStation (SONY 2002) have become part of the culture for young people from kindergarten through undergraduate school....
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 1722–1725
The acceptance of Instant Messaging Systems (IMS) is increasing within the outreach education community with the growing popularity of distance learning. Instant Messaging Systems such as WebCT chat (2002) have become a part of distance learning in...
Topics: Distance Education
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 923–931
Proficient reading in the early grades is important for success in school. Students who are unable to overcome their reading struggles by the third grade are more likely than their peers to drop out of high school. When considering the race of poor...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 842–848
The engagement a student has with mathematical tasks can influence their levels of motivation and achievement behaviors. Personalization technologies seeking to increase engagement could foster students’ participation, promoting academic achievement ...
Examining Teachers Math Technology Needs to Inform the Design of a Personalized Math Word Problem Generator
Innovate Learning Summit 2020 (Nov 03, 2020) pp. 409–417
Abstract: The connection between students’ identities and learning materials promote a sense of belonging, even with math word problem content. Unfamiliar or uninteresting content of word problems can become problematic or distracting to learners....
International Conference on Mathematics / Science Education and Technology 1999 (1999) pp. 100–105
The theory of learning styles states that people have different approaches to learning and studying (Dunn 1987 & Dunn 1978). Given a specific instruction method or environment, some people will learn more effectively than others due to their...
Journal of Computing in Higher Education Vol. 14, No. 1 (2002) pp. 113–29
Examined whether there was a significant difference in learner outcomes from the use of Arthur (Gilbert & Han, 1999), a computer-based adaptive instructional system that provides personalized instruction to each learner. Found that Arthur does...
EdMedia + Innovate Learning 1999 (1999) pp. 1233–1234
Learning styles are approaches to learning and studying (Dunn, 1987). We all have learning preferences, which enable us to learn more effectively. When introduced into a learning environment that supports our learning style(s), learners have a...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 3000–3002
Students often need more one-on-one attention and tutoring than their professor is able to provide. In many cases, a computer-based tutoring system would provide a way to receive help with their studies when the professor is unavailable. A...
Effects of Animated Agents in Web-Based Instruction on Mathematics: Achievement and Attitudes toward Mathematics
Journal of Educational Technology Vol. 5, No. 1 (2008) pp. 31–37
This article summarizes a quantitative study of the effects of animated agents in web-based instruction (WBI) on mathematics achievement and attitudes toward mathematics in postsecondary education. Eighty-one college students who were enrolled in a...
Visual Programming with Squeak SimBuilder: Techniques for E-Learning in the Creation of Science Frameworks
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 1509–1514
In addressing students with learning deficiencies it is often useful to approach the students in a manner that does not directly emphasize the students' weaknesses, but instead focuses on their strengths. The SimBuilder Science Project targets...
Journal of Educational Technology Vol. 6, No. 3 (2009) pp. 58–64
Obtaining diversity among admitted applicants is often a challenging task for most post secondary institutions. As a proposed solution to this challenge, Applications Quest (AQ) was created. AQ addresses the dilemma of how to achieve diversity while ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 2059–2062
Animation technologies are widely used in the areas of entertainment, such as video games. Animation technologies have also been implemented in education in the form of animated pedagogical agents (Johnson, 2001). In this paper, animated pedagogical ...
Urban Education Vol. 48, No. 5 (September 2013) pp. 629–656
The academic performance and engagement of youth from under-represented ethnic groups (African American, Latino, and Indigenous) in science, technology, engineering, and mathematics (STEM) show statistically large gaps in comparison with their White ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2944–2951
There are thousands of blind or otherwise visually impaired people pursuing higher education. One obstacle to living and pursuing higher education is the lack of sight. The technologies of today provide a means for mitigating this obstacle to some...
Juan E. Gilbert; E. Vincent Cross, II; Michael M. Grant; Melanie L. West; Stafford Hood; Keena Arbuthnot
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 536–542
An effective learning system creates personalized contexts for each student. The 'one size fits all' concept is not very effective across a large number of diverse students. An adaptive instruction approach is more suitable for reaching large...