Search results for author:"Jonathan Darby"
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IThe Immersive Literature Initiative: Using Video Game Technology to Create Holistic Learning Experiences
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2119–2123
In the Spring of 2004, a Colloquium was began entitled "Interactive Art" with the focus to use video game technology as a tool to explore the aesthetic and philosophical questions related to the creation of "narrative art" using a technique of...
‘Disruptive technologies’, ‘pedagogical innovation’: What’s new? Findings from an in-depth study of students’ use and perception of technology
Computers & Education Vol. 50, No. 2 (February 2008) pp. 511–524
The paper describes the findings from a study of students’ use and experience of technologies. A series of in-depth case studies were carried out across four subject disciplines, with data collected via survey, audio logs and interviews. The...
World Conference on Educational Media and Technology 2004 (2004) pp. 325–330
Mission Matters: Policy, Practice, and Learning Systems: Abstract: The mission of a distance-education provider drives policy and practice relative to its learning management systems. Whether the provider is nonprofit, public, private, or for...
Managing Differences in Stakeholder Relationships and Organizational Cultures in E-Learning Development: Lessons from the UK eUniversity Experience
Studies in Continuing Education Vol. 28, No. 2 (July 2006) pp. 135–150
This paper presents some of the initial findings of a series of studies documenting the UK eUniversity (UKeU) approach to and experience of e-learning. It will focus on the experiences and lessons learned of members of the learning technology team...