Search results for author:"Jing_Wei"
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CATESOL Journal Vol. 26, No. 1 (2014) pp. 60–75
This case study explores how strategy-based instruction (SBI), assisted by multimedia software, can be incorporated to teach beginning-level ESL learners metacognitive writing strategies. Two beginning-level adult learners participated in a 10...
Computers & Education Vol. 54, No. 4 (May 2010) pp. 916–926
In order to evaluate student learning achievement, several aspects should be considered, such as exercises, examinations, and observations. Traditionally, such an evaluation calculates a final score using a weighted average method after awarding...
International Journal of Distance Education Technologies Vol. 9, No. 1 (2011) pp. 57–71
Ontologies are one of the most popular and widespread means of knowledge representation and reuse. A few research groups have proposed a series of methodologies for developing their own standard ontologies. However, because this ontological...
The effects of biofeedback-based stimulated recall on self-regulated online learning: A gender and cognitive taxonomy perspective
Journal of Computer Assisted Learning Vol. 34, No. 6 (December 2018) pp. 775–786
Previous studies posited the effectiveness of stimulated recall. However, few studies explored how SR is implemented in a relatively static context, for example, online self-directed learning, or took human factors, for example, cognitive style and...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 822–826
This poster presents a networked platform for supporting digital curation activity, as part of the three-year long research project ?Incorporating digital curation and gender preferences to improve the digital fluency of elementary students.?...
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...