Search results for author:"Jerry Sun"
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Influence of polling technologies on student engagement: An analysis of student motivation, academic performance, and brainwave data
Computers & Education Vol. 72, No. 1 (March 2014) pp. 80–89
This study compared clicker technology against mobile polling and the Just-in-Time Teaching (JiTT) strategy to investigate how these methods may differently affect students' anxiety, self-efficacy, engagement, academic performance, and attention and ...
Motivational influences in distance education: The role of interest, self-efficacy, and self-regulation
(2009) pp. 1–126
This study investigates possible relationships among motivational and learning variables (interest, self-efficacy, and self-regulation) and three types of student engagement (behavioral engagement, emotional engagement, and cognitive engagement) in...
Analysis of Learning Achievement and Teacher–Student Interactions in Flipped and Conventional Classrooms
The International Review of Research in Open and Distributed Learning Vol. 17, No. 1 (Feb 02, 2016)
This study aimed to investigate the effectiveness of two different teaching methods on learning effectiveness. OpenCourseWare was integrated into the flipped classroom model (experimental group) and distance learning (control group). Learning...
The moderating roles of gender and social norms on the relationship between protection motivation and risky online behavior among in-service teachers
Computers & Education Vol. 112, No. 1 (September 2017) pp. 83–96
Online safety problems, such as computer virus infections, malicious software, phishing and personal data theft or leakage, have worsened in recent years and are often exacerbated by Internet users' thoughtless online behavior. In-service teachers,...
Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 104–116
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students...
Which Teaching Strategy Is Better for Enhancing Anti-Phishing Learning Motivation and Achievement? The Concept Maps on Tablet PCs or Worksheets?
Journal of Educational Technology & Society Vol. 19, No. 4 (2016) pp. 87–99
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9....
Optimizing Learning with Digital Readers
The purpose of this article is to explore issues of the digital divide and its impact on academic performance. Research shows that proper use of technology by students increases their academic performance outcomes. In the literature review section,...
Applying Learning Analytics to Explore the Effects of Motivation on Online Students' Reading Behavioral Patterns
The International Review of Research in Open and Distributed Learning Vol. 19, No. 2 (May 01, 2018)
This study aims to apply a sequential analysis to explore the effect of learning motivation on online reading behavioral patterns. The study’s participants consisted of 160 graduate students who were classified into three group types: low reading...
International Journal of Online Pedagogy and Course Design Vol. 8, No. 1 (January 2018) pp. 29–41
Plenty-of-Time Teaching (PoTT) is a teaching strategy adopted by teachers to better understand students' learning status through pre-class activities in order to facilitate adjustments to teaching methods. Extending the concept of PoTT, the goal of...
Journal of Education for Business Vol. 89, No. 6 (2014) pp. 317–323
The authors look at how business instructor needs are fulfilled by classroom management software (CMS), such as Moodle, and why instructors are sometimes slow to implement it. Instructors at different universities provided both qualitative and...
The effects of attention monitoring with EEG biofeedback on university students' attention and self-efficacy: The case of anti-phishing instructional materials
Computers & Education Vol. 106, No. 1 (March 2017) pp. 73–82
This study investigated the effects of attention monitoring with EEG biofeedback on university students' attention and self-efficacy for learning. This study employed a quasi-experimental design, collecting both qualitative and quantitative data....
Effects of integrating dynamic concept maps with Interactive Response System on elementary school students' motivation and learning outcome: The case of anti-phishing education
Computers & Education Vol. 102, No. 1 (November 2016) pp. 117–127
This study aimed to investigate the effects of integrating dynamic concept maps with Interactive Response System (IRS) on elementary school students' motivation and anti-phishing learning outcome. In the quasi-experimental design employed, 130 fifth-...
Online Teaching Tool Simplifies Faculty Use of Multimedia and Improves Student Interest and Knowledge in Science
CBE - Life Sciences Education Vol. 10, No. 3 (Sep 01, 2011) pp. 298–308
Digital technologies can improve student interest and knowledge in science. However, researching the vast number of websites devoted to science education and integrating them into undergraduate curricula is time-consuming. We developed an Adobe...
The effect of the flipped classroom approach to OpenCourseWare instruction on students’ self-regulation
British Journal of Educational Technology Vol. 48, No. 3 (May 2017) pp. 713–729
The purpose of this study was to investigate the effect of the flipped classroom approach to OpenCourseWare instruction on students’ self-regulation. OpenCourseWare was integrated into the flipped classroom model (experimental group) and distance...
International Journal of Online Pedagogy and Course Design Vol. 8, No. 2 (April 2018) pp. 1–15
The purpose of this article is to evaluate the effectiveness of the customized blog and eportfolio (“blogfolio”) platform, a hybrid tool for teaching advanced undergraduate writing courses at a large research universities in the southwestern U.S. By ...
The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PC-Game-Based Learning
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 172–190
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and...
Just-in-Time or Plenty-of-Time Teaching? Different Electronic Feedback Devices and Their Effect on Student Engagement
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 234–244
This study examines how incorporating different electronic feedback devices (i.e., clickers versus web-based polling) may affect specific types of student engagement (i.e., behavioral, emotional, and cognitive engagement), whether students'...
Improving Learning Achievement in Science Education for Elementary School Students via Blended Learning
International Journal of Online Pedagogy and Course Design Vol. 9, No. 2 (April 2019) pp. 44–62
Blended learning—which combines online learning with traditional face-to-face classroom instruction—is currently held in high regard. In elementary schools, science and technology education aims to help children use technology tools and to learn how ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1222–1229
Teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum; however, to our knowledge no user interface design studies have addressed the design research issues related to supporting...
An Interactive Game Approach for Improving Students' Learning Performance in Multi-Touch Game-Based Learning
IEEE Transactions on Learning Technologies Vol. 7, No. 1 (2014) pp. 31–37
This study, based on Taiwanese geographical concepts, develops a multi-touch interactive jigsaw puzzle (MIJP) to assist primary school students in solving geographical puzzles. The MIJP, which has multi-touch operating characteristics and provides...
Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students' Motivation, Attention, and Relaxation Levels
International Journal of Online Pedagogy and Course Design Vol. 7, No. 4 (October 2017) pp. 53–64
The purpose of this study was to compare the influence of a single-player game with that of a collaborative game on students' motivation, attention levels, and relaxation levels in a motion-sensing learning environment. Participants were 20 college...
Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 12–24
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students...
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...