Search results for author:"Jeremy Ernst"
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Journal of STEM Education Vol. 10, No. 1 (2009)
This study assesses the use of gaming to teach Science, Technology, Engineering, and Mathematics (STEM) in public education. The intent of the investigation was to identify attitudes about gaming and its use in education, as well as the need to...
Journal of Technology Studies Vol. 35, No. 1 (2009) pp. 3–8
Nanotechnology is a multidisciplinary field of research and development identified as a major priority in the United States. Progress in science and engineering at the nanoscale is critical for national security, prosperity of the economy, and...
A Comparison of Traditional and Hybrid Online Instructional Presentation in Communication Technology
Journal of Technology Education Vol. 19, No. 2 (2008) pp. 40–49
Online education has become a central element of the discourse on higher education. There seems to be an overall drive toward online learning given the mounting need for flexibility in scheduling and the daily emergence of communication technologies ...
Journal of STEM Education Vol. 19, No. 2 (Jun 07, 2018)
National and state-based science and Science, Technology, Engineering, and Mathematics (STEM) initiatives expect educators to incorporate inquiry- and design-based practices into their STEM-centric lesson planning. While this is a new expectation...
Journal of STEM Education Vol. 16, No. 4 (Dec 23, 2015)
This performance assessment pilot study was a major research component of the overall National Science Foundation funded Redesigned High Schools for Transformed STEM Learning Project. Secondary Earth/Environmental Science students’ abilities to...
Technology Teacher Vol. 66, No. 4 (2007) pp. 24–26
The integration of science, technology, engineering, and mathematics content (STEM) has become a mainstream topic within educational systems. This paper discusses the technology integration model for education and the factors to be considered when...
Technology Teacher Vol. 68, No. 5 (February 2009) pp. 21–26
The authors have devoted a considerable amount of time evaluating the role that gaming and game development plays in the form of curricula integration and as a future career focus for students interested in this field. From the research conducted...
Technology Teacher Vol. 68, No. 6 (March 2009) pp. 20–24
Technology education has the means of becoming the catalyst for integrated content and curricula, especially in core academic areas, such as science and mathematics, where it has been found difficult to incorporate other subject matter. Technology...
Journal of STEM Education Vol. 19, No. 3 (Aug 14, 2018)
The growth of English Language Learners (ELLs) in the K-12 education system has sparked discussions regarding STEM teachers\u2019 ability to meet the needs of these learners. STEM teachers have reported that they do not feel prepared to meet ELL...
Journal of Technology Studies Vol. 34, No. 1 (2008) pp. 20–27
According to professionals in education, change is an ever-present and evolving process. With transformation in education at both state and national levels, technology education must determine a position in this climate of change. This paper...
Collaborative Information and Multimedia to Assess Team Interaction in Technology Teacher Preparation
Journal of Technology Education Vol. 22, No. 2 (2011) pp. 53–70
The utilization of information technology to assist communication and collaboration has become a central theme in information systems research and practice. Rising information and communication technologies could considerably enhance interaction and ...
Technology and Engineering Teacher Vol. 74, No. 2 (October 2014) pp. 12–17
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst,...
Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design
Journal of STEM Education Vol. 13, No. 5 (2012) pp. 40–45
In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Friday Institute to produce and evaluate the use of game creation by secondary students as a means for learning content related to career awareness in...
Technology Teacher Vol. 69, No. 3 (November 2009) pp. 20–24
Data acquisition and analysis are cornerstones for informed decision making about the environment. Facts and figures are vital to the practical application of systems and products. These data are collected through various means and organized into...
Journal of STEM Education Vol. 18, No. 5 (Feb 15, 2018)
Over the past decade, teacher autonomy within the formal educational system has been a central topic of discussion among educational stakeholders. Research has indicated that teacher influence has an identifiable relationship with teacher retention, ...
Technology and Engineering Teacher Vol. 71, No. 8 (2012) pp. 18–21
Improvement in instructional practices through dynamic means of delivery remains a central consideration to technology educators. To help accomplish this, one must constantly utilize contemporary and cutting-edge technological applications in...
Technology and Engineering Teacher Vol. 4 (2014) pp. 32–36
Technological advances continue to reshape the skill sets necessary for students to succeed both in the classroom and in the workforce. The ability to communicate information verbally and graphically can be viewed as a necessary skill that should be ...