Search results for author:"Jarkko Suhonen"
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Conceptual Model of Generic Learning Design to Teach Cultural Artifacts in Computing Education: An Analysis Based on Akan Culture in Ghana
International Journal of Online Pedagogy and Course Design Vol. 8, No. 4 (October 2018) pp. 50–64
Cultural heritage can provide interesting aspects to computing education. For instance, conceptual understanding of learners can be supported by exemplifying computing concepts with cultural practices. If we are, however, to adapt an indigenously...
Educational Technology & Society Vol. 9, No. 3 (2006) pp. 43–55
FODEM (FOrmative DEvelopment Method) is a design method for developing digital learning environments for widely dispersed learning communities. These are communities in which the geographical distribution and density of learners is low when compared ...
Design and Development of Computer Games: A Pedagogical Perspective for HIV/AIDS Prevention in Schools
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1104–1112
In this paper we present the design and development of computer games as a pedagogical approach for delivering HIV/AIDS prevention education to high school students. The students are expected to play these games after taking short online lessons...
Trends of Mobile Learning in Computing Education from 2006 to 2014: A Systematic Review of Research Publications
International Journal of Mobile and Blended Learning Vol. 9, No. 1 (January 2017) pp. 16–33
The majority of the existing research regarding mobile learning in computing education has primarily focused on studying the effectiveness of, and in some cases reporting about, implemented mobile learning solutions. However, it is equally important ...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1382–1391
This study examined the readiness and prospect of implementing the smart learning environment (SLE) for programming education in the context of Nigeria. An overview of design science research as the methodology for implementing SLE was introduced....
World Conference on Educational Media and Technology 2001 (2001) pp. 630–635
The need for novel approaches to attract high school students to information technology related careers is huge. At the same time, very few high school teachers have been trained to teach these topics. In collaboration with high school teachers in ...
Promoting proper education for sustainability: An exploratory study of ICT enhanced Problem Based Learning in a developing country
International Journal of Education and Development using ICT Vol. 10, No. 1 (May 06, 2014)
One of the goals of education is to create responsible citizens who can adequately understand the problems faced by their societies and who can then act to help solve them. Such behaviour can be fostered through proper education that facilitates...
Education and Information Technologies Vol. 23, No. 1 (2018) pp. 467–495
The study focused on the application of the design science research approach in the course of developing a mobile learning application, MobileEdu, for computing education in the Nigerian higher education context. MobileEdu facilitates the learning...
Educational Technology Research and Development Vol. 60, No. 2 (April 2012) pp. 287–305
Formative development method (FODEM) is a multithreaded design approach that was originated to support the design and development of various types of educational technology innovations, such as learning tools, and online study programmes. The...
World Conference on Educational Media and Technology 2002 (2002) pp. 596–601
The jagged study zone model helps designers to create educational environments which challenge the learner and make the learner to commit to the learning process. The characteristics of a jagged study zone can be explained by showing how its...