Search results for author:"James_Aczel"
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Research in Science & Technological Education Vol. 17, No. 2 (1999) pp. 227–38
Authors were conducting research in different disciplines and carrying it out by apparently different methods. This combined paper is a reaction to their mutual discovery that the theories used by each to examine the data have interesting...
Learning, Media and Technology Vol. 37, No. 3 (2012) pp. 321–327
In the last few years, digital games have become increasingly popular with both "hardcore" and "casual" audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and...
International Journal of Virtual and Personal Learning Environments Vol. 2, No. 2 (April 2011) pp. 1–16
Digital games can be powerful learning environments because they encourage active learning and participation within “affinity groups” (Gee, 2004). However, the use of games in formal educational environments is not always successful (O’Neil et al.,...
Digital Approaches to Researching Learners' Computer Interactions Using Gazes, Actions, Utterances and Sketches
Educational Technology Research and Development Vol. 60, No. 5 (October 2012) pp. 859–881
When learners use computers, they typically look at the screen, type, use the mouse, talk, write, sketch and make gestures. This paper identifies technical, practical, ethical and methodological challenges associated with traditional methods for...