Search results for author:"James Minogue"
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International Journal of Science Education Vol. 31, No. 10 (July 2009) pp. 1359–1378
The application of Biggs' and Collis' Structure of Observed Learning Outcomes taxonomy in the evaluation of student learning about cell membrane transport via a computer-based learning environment is described in this study. Pre-test-post-test...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2025–2033
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) targeted initial licensure secondary science teachers. According to NSF, “demand for science and technology literacy has never been higher, and the...
The Effect Teaching Experience Has on Perceived Effectiveness of Interactive Television as a Distance Education Model for Elementary School Science Teacher's Professional Development: Another Digital Divide?
Journal of Science Education and Technology Vol. 13, No. 4 (December 2004) pp. 485–494
The first year of a 5 year professional development project for elementary teachers in two mid-western states integrated a bridge of two distinctly different distance education networks (T-1 and fiber optics) to provide science professional...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4243–4248
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
Science Scope Vol. 29, No. 6 (March 2006) pp. 28–32
After the first observation of life under the microscope, it took two centuries of research before the "cell theory" was established. Luckily, today's teachers can take advantage of computer technology and speed up the discovery process in their...
Visualizing without Vision at the Microscale: Students with Visual Impairments Explore Cells with Touch
Journal of Science Education and Technology Vol. 15, No. 5 (December 2006) pp. 345–351
Science instruction is typically highly dependent on visual representations of scientific concepts that are communicated through textbooks, teacher presentations, and computer-based multimedia materials. Little is known about how students with...
Science Education Vol. 90, No. 1 (January 2006) pp. 111–123
This study investigated the impact of haptic augmentation of a science inquiry program on students' learning about viruses and nanoscale science. The study assessed how the addition of different types of haptic feedback (active touch and kinesthetic ...
Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1620–1622
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
Journal of Science Education and Technology Vol. 16, No. 2 (April 2007) pp. 191–202
The classic film "Powers of Ten" is often employed to catalyze the building of more accurate conceptions of scale, yet its effectiveness is largely unknown. This study examines the impact of the film on students' concepts of size and scale. Twenty...
Computers & Education Vol. 53, No. 3 (November 2009) pp. 667–676
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at...
Investigating the impact of video games on high school students’ engagement and learning about genetics
Computers & Education Vol. 53, No. 1 (August 2009) pp. 74–85
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This...