Search results for author:"Jaejin Lee"
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What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game
Technology, Knowledge and Learning Vol. 21, No. 1 (2016) pp. 33–57
Using a multi-case approach, we examined students' behavior patterns in interacting with a serious game environment using the emerging technologies of learning analytics and data visualization in order to understand how the patterns may vary...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) p. 2535
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such...
Computers & Education Vol. 56, No. 1 (January 2011) pp. 112–126
The current study examines the assertion that students are motivated and learn more by carrying out tasks consistent with their epistemological beliefs in web-based learning environments. In the study, 120 undergraduate students in an educational...
Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers
Interdisciplinary Journal of Problem-based Learning Vol. 8, No. 1 (March 2014) pp. 80–91
This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3356–3366
This paper describes the development of a technology-enhanced learning environment, Alien Rescue, which has been modified specifically to support approaches for conducting design-based research (DBR). DBR is an approach to research that emphasizes...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3448–3452
As more online technology applications make their content available to developers, the opportunities to create both novel and supportive tools for creation, elaboration, and display of written text by English language learners in the middle...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 171–181
In this paper, we describe the design and development process used to create Alien Rescue, a new media-enhanced learning environment that supports problem-based learning (PBL) in middle school science. A unique characteristic of the project is that ...
Min Liu; Lucas Horton; Royce Kimmons; Michael Anderson; Jaejin Lee; Jason Rosenblum; Paul Toprac; Yin Li; Woonhee Sung
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 213–222
To help students learn the critical thinking skills and the essential strategies for being engaged citizens in a technology- and media-suffused 21st century, digital technologies are often used to create enriched learning environments. Although...