Search results for author:"Hung-Yuan Wang"
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Exploring the Effects of Integrating Self-Explanation into a Multi-User Game on the Acquisition of Scientific Concepts
Interactive Learning Environments Vol. 24, No. 4 (2016) pp. 844–858
The purpose of this study was to examine the impacts of embedding collaboration into a game with a self-explanation design for supporting the acquisition of light and shadow concepts. The participants were 184 fourth graders who were randomly...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 2453–2456
This proposal is to establish an E-hospital supply chain management (E-HSCM) including three district hospitals and three kinds of medicine which have same cure function for seeking the optimal dispatched quantities. The main assumption is that...
The Difference in the Online Medical Information Searching Behaviors of Hospital Patients and Their Relatives versus the General Public
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 280–290
The purpose of this study is two-fold: to explore the differences in online medical information searching behaviors, including evaluative standards and search strategies, of the general public (general group) and those of hospital patients and their ...
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1480–1483
The study intended to investigate whether the students going through a computer-based learning program would have less English language classroom anxiety, exhibit better English proficiency, and express greater satisfaction with their class than...
An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system
Computers & Education Vol. 68, No. 1 (October 2013) pp. 314–321
The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In this study, 40 undergraduate students were recruited...
An Investigation of University Students' Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation
Journal of Science Education and Technology Vol. 23, No. 5 (October 2014) pp. 682–691
The purpose of this study is to investigate and compare students' collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditional 2D simulation system. Their inquiry and...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 4 (October 2011) pp. 181–187
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which ...
The International Review of Research in Open and Distributed Learning Vol. 18, No. 1 (Feb 28, 2017)
The tangible and intangible needs of people with disabilities have been neglected in research agendas over the past decades, particularly in China. Bringing more benefits to people with disabilities and combining information delivery with Internet...