Search results for author:"Hsuan-Ching Chen"
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The Comparison of Solitary and Collaborative Modes of Game-Based Learning on Students' Science Learning and Motivation
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 237–248
In this study, we investigated and compared solitary and collaborative modes of game-based learning in promoting students' science learning and motivation. A total of fifty seventh grade students participated in this study. The results showed that...
Development of a Computer-Assisted Instrumentation Curriculum for Physics Students: Using LabVIEW and Arduino Platform
Journal of Science Education and Technology Vol. 25, No. 3 (2016) pp. 427–438
We propose an integrated curriculum to establish essential abilities of computer programming for the freshmen of a physics department. The implementation of the graphical-based interfaces from Scratch to LabVIEW then to LabVIEW for Arduino in the...
Calculating Overall Subsidies for Special Education by Acquiring Information from Individual Students
Online Submission Vol. 7, No. 1 (2014) pp. 60–68
The ideal of public education is to provide each student with equal opportunity to effectively learn what he or she needs to learn. However, because students are born unequally, additional resources should be allocated for assisting students with...
Chi-Wei Lee; Jalin K. Huang; Chao-Ming Wang; Hsuan-Ching Chen; Pei-Chuan Lee; Mei-Jing Huang; Chih-Ning Chin
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1422–1427
Interactive digital storytelling is an integrated environment with multimedia display of story contents as well as interaction with the users. Modern interactive technology such as tangible user interface has made storytelling more attractive,...
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...