Search results for author:"Hsu-Kuan Jonathan Liu"
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Kuan Jonathan Liu".
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 3 (July 2010) pp. 76–84
The purpose of this study is to identify and categorize the perceptions of young adults before we allocate the resources to design, develop, and implement digital game-based learning in higher education institutions in Taiwan. Q-methodology was...