Search results for author:"Hsin-Yu Kuo"
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Toward an integrated model for designing assessment systems: An analysis of the current status of computer-based assessments in science
Computers & Education Vol. 68, No. 1 (October 2013) pp. 388–403
Drawing upon an integrated model proposed by Bennett and Bejar (1998), this review study examined how 66 computer-based science assessments (CBSAs) in basic science and medicine took advantage of advanced technologies. The model regarded a CBSA as...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2391–2395
It takes good science teachers to improve science education. Therefore, the quality of a science teacher is an important determining factor for the quality of science education. The teaching profession is constantly changing. Once teachers complete...
Computers & Education Vol. 134, No. 1 (June 2019) pp. 119–131
To explore how an online platform provides opportunities for new literacy practices to members of a learning community to connect and collaborate with one another within a participatory culture in supporting the learning experience in the physical...
Supporting Scientific Modeling Practices in Atmospheric Sciences: Intended and Actual Affordances of a Computer-Based Modeling Tool
Interactive Learning Environments Vol. 23, No. 6 (2015) pp. 748–765
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (...
What makes an item more difficult? Effects of modality and type of visual information in a computer-based assessment of scientific inquiry abilities
Computers & Education Vol. 85, No. 1 (July 2015) pp. 35–48
Effects of multiple external representations on teaching and learning have been widely researched; however, relatively little is understood about how different types of representations used for item presentation influence students' performances in...
Journal of Educational Technology Systems Vol. 37, No. 1 (2009) pp. 39–59
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including...