Search results for author:"Hsiao-Cheng Han"
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Art Education Vol. 64, No. 4 (July 2011) pp. 41–46
3-D animated virtual worlds are no longer only for gaming. With the advance of technology, animated virtual worlds not only are found on every computer, but also connect users with the internet. Today, virtual worlds are created not only by...
Gamified Pedagogy: From Gaming Theory to Creating a Self-Motivated Learning Environment in Studio Art
Studies in Art Education Vol. 56, No. 3 (2015) pp. 257–267
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student...
Revealing the didactic character of imagery in a virtual world: Virtual learning in the three-dimensional animated environment of Second Life
(2010) pp. 1–351
Humans rely heavily on their sense of vision and look at images in response to their need for information. People learn from didactic images within environments; for this reason, in traditional educational environments, educators tend to care about...