Search results for author:"Hong Yang"
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International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 4 (Feb 27, 2019) pp. 31–43
In order to solve the problems of resource storage, resource delivery delay and other issues in the online learning process, it is studied and analyzed from the perspective of process goals. Firstly, a measurable e-learning process capability...
Journal of Computer Assisted Learning Vol. 33, No. 4 (August 2017) pp. 347–354
One of the most commonly used forms of video lectures is a combination of an instructor's image and accompanying lecture slides as a picture-in-picture. As the image size of the instructor varies significantly across video lectures, and so do the...
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 1020–1029
Recent research on video lectures has indicated that the instructor's pointing gestures facilitate learning performance. This study examined whether the instructor's pointing gestures were superior to nonhuman cues in enhancing video lectures...
Learning Declarative and Procedural Knowledge via Video Lectures: Cognitive Load and Learning Effectiveness
Innovations in Education and Teaching International Vol. 55, No. 1 (2018) pp. 74–81
Video lectures are being widely used in online and blended learning classes worldwide, and their learning effectiveness is becoming a focus of many educators and researchers. This study examined the cognitive load and learning effectiveness of video ...
A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 212–229
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore,...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1458–1466
Abstract: This study was designed to motivate undergraduate students’ sport performance by using Facebook group as a learning platform, and fitness apps to track and share their fitness activities. An eight-week experiment was conducted in fall,...