Search results for author:"Hiroyuki Tominaga"
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DrilLs-M : Multimedia Testing System with Operation-Style Answering on Pen Tablet for Kanji Letter Shape Learning
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4686–4693
There are some practical Web-based testing systems and drill type CAI with multimedia questioning. But many of these systems don't adapt adequate answering methods for multimedia materials. In this research, we propose a uniform model of multimedia...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3472–3477
This paper introduces WebBinder, the extended online storage service to support report processing and submission. WebBinder allows upload and download function instead of Samba services, in order to work continuously inside and outside campus...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1747–1752
In many of information engineering colleges, an introductory subject of C language is offered in the first grade. The programming skill is fundamental and necessary for many subjects of information engineering. But, the wish motive of entrants is...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3189–3196
In order to improve introductory C lesson in a computer engineering college, we have proposed the programming exercise style with a small contest adjusted to beginners. It raises students' motivation by competitive learning approach. We have...
A Prototype of a Multimedia Learning System and its Problem Examples by Operation Style Answering using HI devices and VR materials
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1451–1456
We have developed multimedia learning system DrilLs-M. It realizes operation style answering with drawing a region and tracing a locus by a mouse or a pen tablet. It has applied to problems about kanji radical and geography on maps. We propose iMuLS ...
Visualization Methods about Code Modification of Card Game Strategies as Personal Progress Situation in an Applied C Programming Exercise with a Contest Style
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 778–787
We have proposed an applied C exercise about card game strategy with a contest style in information engineering college We have developed a contest management server WinT in order to maintain a league A student considers some ideas of tactics and...
Source Code Reading Problem and the Authoring Tool for Programming Exercise with Fill-in Type Answering Drill
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5014–5019
We have developed Web-based test system DrilLs-F with fill-in type answering. We utilize it as drill exercises for information mathematics calculus and C language grammar in preliminary IT subjects of college. We extend questioning fields for...
Reality and non-reality of Edutainment materials Interlude with VR simulation for dynamics experiment
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2765–2772
Teachers attempt to use multimedia teaching materials for science education in high school. We propose Interlude, which is a framework of 3DCG simulation materials for dynamics experiment. It uses HI input devices and VR technology. It offers...
Topics: Educational Technology
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2435–2442
Recently, because of improving classroom network environment and spreading PDA machines as commodities, teachers begin to use interactive communication system in classroom like online chat and common whiteboard. In this research, we propose AQuAs: A-...
Exercise Analysis and Lesson Plan with Robot Behavior in LEGO Programming Contest for Problem Solving Learning
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1943–1951
In an introduction to C programming exercise, it is important for college students to promote their interest and motivation. The goal of programming exercise is to obtain the skill for problem solving by algorithmic thinking. Robot contest and group ...