Search results for author:"Hao-Chiang Lin"
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User acceptance in a computer-supported collaborative learning (CSCL) environment with social network awareness (SNA) support
Australasian Journal of Educational Technology Vol. 35, No. 1 (Mar 21, 2019)
Although many e-learning studies have applied the unified theory of acceptance and usage of technology (UTAUT) to investigate user acceptance, their findings have been inconsistent. One of reasons is that the user acceptance model of an e-learning...
Journal of Educational Computing Research Vol. 55, No. 8 (2018) pp. 1111–1128
Computers and the Internet are indispensable in modern life. Increasingly useful digital environments and technological developments have reshaped models of knowledge acquisition. Studies on the development of online learning have yielded valuable...
International Journal of Distance Education Technologies Vol. 16, No. 1 (January 2018) pp. 103–117
In a traditional class, the role of the teacher is to teach and that of the students is to learn. However, the constant and rapid technological advancements have transformed education in numerous ways. For instance, in addition to traditional, face...
International Journal of Online Pedagogy and Course Design Vol. 2, No. 2 (April 2012) pp. 100–109
In this work, the authors combine the AR and HCI techniques to develop a Markerless AR-based Hairstyle Simulation System (MARHSS). This system helps hair stylists to know well the expectation and need of customers. Before the hair cut, the customers ...
An Automatic Mechanism to Recognize and Generate Emotional MIDI Sound Arts Based on Affective Computing Techniques
International Journal of Online Pedagogy and Course Design Vol. 3, No. 3 (July 2013) pp. 62–75
All kinds of arts have the chance to be represented in digital forms, and one of them is the sound art, including ballads by word of mouth, classical music, religious music, popular music and emerging computer music. Recently, affective computing...
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 727–747
According to Krashen's affective filter hypothesis, students who are highly motivated have their self-consciousness. When they enter a learning context with a low level of anxiety, they are much more likely to become successful language acquirers...
Assessing the Effectiveness of Learning Solid Geometry by Using an Augmented Reality-Assisted Learning System
Interactive Learning Environments Vol. 23, No. 6 (2015) pp. 799–810
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 4 (October 2011) pp. 181–187
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which ...
Multi-Modal Affective Computing Technology Design the Interaction between Computers and Human of Intelligent Tutoring Systems
International Journal of Online Pedagogy and Course Design Vol. 6, No. 1 (January 2016) pp. 13–28
In this paper, the authors are using emotion recognition in two ways: facial expression recognition and emotion recognition from text. Through this dual-mode operation, not only can strength the effects of recognition, but also increase the types of ...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 418–426
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. ...
Journal of Educational Technology & Society Vol. 19, No. 2 (2016) pp. 132–147
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and...