Search results for author:"Han-Yu Sung"
Total records matched: 10 Search took: 0.084 secs
Global Learn 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Learn 2019 search
A collaborative game-based learning approach to improving students' learning performance in science courses
Computers & Education Vol. 63, No. 1 (April 2013) pp. 43–51
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness...
Facilitating Effective Digital Game-Based Learning Behaviors and Learning Performances of Students Based on a Collaborative Knowledge Construction Strategy
Interactive Learning Environments Vol. 26, No. 1 (2018) pp. 118–134
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. ...
Development of a contextual decision-making game for improving students' learning performance in a health education course
Computers & Education Vol. 82, No. 1 (2015) pp. 179–190
Heath education is an important component of the curriculum for fostering children's correct health knowledge and good daily life habits. However, educators have indicated that most children might fail to realize the importance and meaning of health ...
An Integrated Contextual and Web-Based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking
Educational Technology & Society Vol. 18, No. 4 pp. 299–311
In the era of computer and communication technologies, fostering students' high-level thinking abilities has become an important educational objective. Engaging students in web information searching to answer a series of questions related to a...
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 456–471
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate...
Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1053–1073
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential ...
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Educational Technology Research and Development Vol. 60, No. 4 (August 2012) pp. 623–638
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into...
Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Computers & Education Vol. 110, No. 1 (July 2017) pp. 143–153
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China....
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 294–301
By using online discussion platform, people can share and learn from each other, but it may have network bullying and low participation. To achieve benefit of using network discussion, the platform must become altruistic, that is, high participation,...