Search results for author:"Han Liu"
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Choice and support: An individualized approach to student empowerment and involvement in combating procrastination in the Internet learning environment
(2004) pp. 1–133
This study was designed to explore effective approaches that could help online students overcome online academic procrastination, raise their satisfaction ratings, and improve their academic performance. The research was conducted at Old...
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 3563–3567
Kids today grow up with playing various video games as a way of learning, known as learning from "gameplay". There are many free and readily available online games integrated with social studies curriculum and standards. This paper will demonstrate...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3843–3844
Abstract: Online searching has become a crucial skill for students and teachers in today's Internet learning environment. Teacher educators must take the lead to prepare new teachers to master the most updated searching techniques to address the...
Investigating the use of ThinkerTools to promote learning of Newton's laws of motion among middle school students
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 3028–3029
Computer simulations are found useful in helping students learn principles of Newtonian motion. The research investigates how middle school students react to a computer program called "ThinkerTools", and how their use of ThinkerTools package...
Investigating the Impact of Cognitive Style on Multimedia Learners' Understanding and Visual Search Patterns: An Eye-Tracking Approach
Journal of Educational Computing Research Vol. 55, No. 8 (2018) pp. 1053–1068
Multimedia students' dependence on information from the outside world can have an impact on their ability to identify and locate information from multiple resources in learning environments and thereby affect the construction of mental models. Field ...
Society for Information Technology & Teacher Education International Conference 2002 (2002) pp. 2152–2153
Simulation allows students to explore the change in the simulated model before making changes in real world situations. It can also provide opportunities for students to experience the phenomena associated with abstract scientific concepts and...
Journal of Information Systems Education Vol. 23, No. 1 (2012) pp. 29–39
The patients receiving treatment from a hospital need to interact with multiple entities when claiming reimbursements. The complexities of the medical service supply chain can be simplified with an electronic clearance management system that allows...
The Impact of Learner's Prior Knowledge on Their Use of Chemistry Computer Simulations: A Case Study
Journal of Science Education and Technology Vol. 17, No. 5 (October 2008) pp. 466–482
It is complicated to design a computer simulation that adapts to students with different characteristics. This study documented cases that show how college students' prior chemistry knowledge level affected their interaction with peers and their...
Interactive Learning Environments Vol. 19, No. 5 (2011) pp. 503–517
This study utilized qualitative and quantitative designs and eye-tracking technology to understand how viewers process multimedia information. Eye movement data were collected from eight college students (non-science majors) while they were viewing...
Effects of Different Multimedia Presentations on Viewers' Information-Processing Activities Measured by Eye-Tracking Technology
Journal of Science Education and Technology Vol. 21, No. 2 (April 2012) pp. 276–286
This study implemented eye-tracking technology to understand the impact of different multimedia instructional materials, i.e., five successive pages versus a single page with the same amount of information, on information-processing activities in 21 ...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4068–4071
The purpose of this project is to investigate a human-computer experience via a weblog system platform for student teachers to build their professional development in the format of electronic portfolios. The weblog system also worked as a community...
Investigation of the Impact of Two Verbal Instruction Formats and Prior Knowledge on Student Learning in a Simulation-Based Learning Environment
Interactive Learning Environments Vol. 19, No. 4 (2011) pp. 433–446
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to...
Campus-Wide Information Systems Vol. 27, No. 4 (2010) pp. 210–226
Purpose: By surveying current literature, the purposes of this paper are twofold: to identify current situation of mobile learning (m-learning) adoption and specify the challenges and to identify the factors driving m-learning adoption. Design...
Investigating the Effect of Different Verbal Formats of Advance Organizers on Third Graders' Understanding of Heat Transfer Concept
International Journal of Education in Mathematics, Science and Technology Vol. 2, No. 1 (January 2014) pp. 78–84
The emergence of computer and multimedia technology change the forms of instructional materials and instructional design plays an important role on student learning outcome in multimedia learning. Research has found that using advance organizers has ...
Effects of Anonymous e-Peer Feedback vs. Identifiable Member e-Peer Feedback on College Student Writing Performance
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 676–680
The purpose of this study is to examine the effects of anonymous e-peer feedback (peer feedback in electronic format) on college students' writing performance in comparison with identifiable member e-peer feedback with the assumption that anonymity...
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 3030–3034
This study explored the correlation among college students' self-efficacy, learning strategies, and performance in a web-based course. Participants were 46 college students enrolling in a web-based general knowledge course. Seven of the 46 students...
International Journal of Distance Education Technologies Vol. 11, No. 1 (2013) pp. 45–57
In language learning, error correction information given by teachers for student compositions is of great value in both teaching and learning. However, in traditional paper-based error correction mode, error correction information is easily lost and ...
Building a Strong and Successful Online Learning Environment through Instructor Initiated Support and Affective Communication with Students
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 328–335
This paper is a report of a qualitative study conducted on a college level online class. Online students often have a feeling of isolation in the learning process. Timely support and affective communication are crucial for online students. Delayed...
How Competition in a Game-Based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 164–176
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning ...
The effects of high/low interactive electronic storybooks on elementary school students’ reading motivation, story comprehension and chromatics concepts
Computers & Education Vol. 100, No. 1 (September 2016) pp. 56–70
Providing e-books does not automatically increase readers’ comprehension. E-books must be designed to facilitate students’ learning effects. We designed two versions (high/low interactive) of the electronic picture book titled “Color Monster’s...
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
A problem solving oriented intelligent tutoring system to improve students' acquisition of basic computer skills
Computers & Education Vol. 81, No. 1 (February 2015) pp. 102–112
Personalization and intelligent tutor are two key factors in the research on learning environment. Intelligent tutoring system (ITS), which can imitate the human teachers' actions to implement one-to-one personalized teaching to some extent, is an...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2338–2346
Epistemological beliefs concern conceptions of knowledge and knowing, and involve various understandings of the nature, construction and evaluation of knowledge. Using Biglan’s classification, a growing number of the research on epistemological...
An Analysis of Teacher-Student Interaction Patterns in a Robotics Course for Kindergarten Children: A Pilot Study
Turkish Online Journal of Educational Technology - TOJET Vol. 12, No. 1 (January 2013) pp. 9–18
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks...