Search results for author:"H Y. Yang"
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Revisiting the effects of project-based learning on students’ academic achievement: A meta-analysis investigating moderators
Educational Research Review Vol. 26, No. 1 (February 2019) pp. 71–81
Project-based learning is generally considered an alternative to traditional, teacher-led instruction. However, there is a noticeable lack of meta-analyses with regard to determining its overall effects on students' academic achievement, and what...
Journal of Computer Assisted Learning Vol. 23, No. 6 (December 2007) pp. 466–476
A computer-assisted music-learning system (CAMLS) has been developed to help the hearing impaired practice playing a musical melody. The music-learning performance is evaluated to test the usability of the system. This system can be a computer...
Behaviour & Information Technology Vol. 29, No. 6 (November 2010) pp. 571–586
This research investigated how differently elementary school students participate in synchronous online collaborative learning by analysing their discussions with their partners. Two hundred and seventy-eight Taiwanese students, ranging in age from...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 263–276
This study developed a 5-step vocabulary learning (FSVL) strategy and a mobile learning tool in a situational English vocabulary learning environment and assessed their effects on the learning motivation and performance of English as a foreign...
Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
Educational Technology & Society Vol. 18, No. 4 pp. 331–343
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (...
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring
Journal of Educational Technology & Society Vol. 19, No. 3 (2016) pp. 157–169
This study examined how to foster pupils' mathematical communication abilities by using tablet PCs. Students were encouraged to generate math creations (including mathematical representation, solution, and solution explanation of word problems) as...
Enhancing the Quality of E-Learning in Virtual Learning Communities by Finding Quality Learning Content and Trustworthy Collaborators
Educational Technology & Society Vol. 10, No. 2 (2007) pp. 84–95
Virtual learning communities encourage members to learn and contribute knowledge. However, knowledge sharing requires mutual-trust collaboration between learners and the contribution of quality knowledge. This task cannot be accomplished by simply...
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 78–92
Recently, the rising of Web 2.0 has made online community gradually become popular, like Facebook, blog, etc. As a result, the online knowledge sharing network formed by interpersonal interaction is now a major character of Web 2.0, and therefore,...
Ontology Enabled Annotation and Knowledge Management for Collaborative Learning in Virtual Learning Community
Educational Technology & Society Vol. 7, No. 4 (2004) pp. 70–81
The nature of collaborative learning involves intensive interactions among collaborators, such as articulating knowledge into written, verbal or symbolic forms, authoring articles or posting messages to this community's discussion forum, responding...
Educational Technology Research and Development Vol. 63, No. 5 (2015) pp. 645–670
French is the ninth most widely used language globally, but French-learning environments in Taiwan have been insufficient. Language acquisition is easier in a natural setting, and so such a setting should be available to language learners wherever...
Interactive Learning Environments Vol. 19, No. 1 (January 2011) pp. 45–62
Knowledge sharing in computer supported collaborative learning (CSCL) requires intensive social interactions among participants, typically in the form of annotations. An annotation refers to an explicit expression of knowledge that is attached to a...
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
Owen H. T. Lu; Anna Y. Q. Huang; Jeff C. H. Huang; Albert J. Q. Lin; Hiroaki Ogata; Stephen J. H. Yang
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 220–232
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities....
Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 647–665
For more than 2 years, Scratch programming has been taught in Taiwanese elementary schools. However, past studies have shown that it is difficult to find appropriate learning methods or tools to boost students’ Scratch programming performance. This...
Designing Interaction Tasks in Second Life for Chinese as a Foreign Language Learners: A Preliminary Exploration
Australasian Journal of Educational Technology Vol. 29, No. 2 (2013) pp. 184–202
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research...