Search results for author:"Gwo"
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National University of Tainan
Online course receptivity related to student perceptions of fluency in use of computers, email, and the Web
Online @?course @?receptivity related to student perceptions of @?fluency in use of @?computers, email, and the @?Web (2005) pp. 1–170
This study analyzed university student perceptions regarding their CEW (Computer-Email-Web) fluency and their willingness to consider participating in online instruction. The study was conducted at Chung Kuo Institute of Technology (CKIT), Taipei,...
The presence and usage of computer technology and the Internet in the classroom: An examination of secondary school students' and teachers' attitudes
Long Gwo Chen
(2008) pp. 1–136
This study gauges secondary school students' and teachers' attitudes on the presence and usage of computer technology and the Internet as instructional (teachers) and learning (students) tools in the classroom. Quantitative survey questionnaires and ...
College students' conceptions of u-learning
Pei-Shan Tsai; Chin-Chung Tsai; Gwo-Haur Hwang; Gwo-Jen Hwang; Yu-Fang Yang
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3115–3118
The purpose of this study was to explore 14 college students' conceptions of u-learning. The research data were collected from interviews with each of the students by a trained researcher individually, and the responses of the interview were further ...
Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park
Maiga Chang; Chi-Kuo Chuang; Chin-Yeh Wang; Gwo-Dong Chen; Jinn-Bao Lee; Li-Chieh Lin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1808–1815
Taiwan government started to initiate a five-years (2003-2007) program, that is National Science and Technology Program for e-Learning (ELNP for short), since 2002. In order to achieve the four major goals of ELNP, including "increase the national...
A Strategy to Promote e-Learning Industry in Taiwan: Network Science Park
Chi-Kuo Chuang; Gwo-Dong Chen; Jinn-Bao Lee; Li-Chieh Lin; Chin-Yeh Wang; Maiga Chang
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1816–1829
Since January 2003, a 5-year e-learning national program was launched to assist the development of e-learning industry in Taiwan. One part of the program is to promote the development of e-learning industry by establishing the e-learning network...
Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses
Gwo‐Jen Hwang; Shao‐Chen Chang
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1217–1231
One of the important and challenging objectives of social studies courses is to promote students' affective domain exhibition, including learning interest, positive attitudes and local culture identity. In this paper, a location-aware mobile...
Influences of an inquiry-based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving
Gwo‐Jen Hwang; Chih‐Hung Chen
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 950–971
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students’ performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to...
Mobile-based collaborative learning in the fitness center: A case study on the development of English listening comprehension with a context-aware application
Gi‐Zen Liu; Jing‐Yao Chen; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 49, No. 2 (March 2018) pp. 305–320
Mobile applications on the go have been adopted in many fields and areas. However, there has been little research regarding the development and use of a context-aware application for users to improve their English listening comprehension through...
A web-based peer-assessment approach to improving junior high school students' performance, self-efficacy and motivation in performing arts courses
Lu‐Ho Hsia; Iwen Huang; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 47, No. 4 (July 2016) pp. 618–632
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the...
Mitigating the urban–rural educational gap in developing countries through mobile technology‐supported learning
Sharifullah Khan; Gwo‐Jen Hwang; Muhammad Azeem Abbas; Arshia Rehman
British Journal of Educational Technology Vol. 50, No. 2 (March 2019) pp. 735–749
One form of educational inequality is the disparity that exists between urban and rural settings. Equal distribution of quality education is a challenge for developing countries due to the unavailability of resources. Various approaches to equal...
Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009–2014
Hong‐You Wang; Gi‐Zen Liu; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 653–671
Context-dependent learning systems are now becoming more common in museums, as most students are equipped with mobile devices. As there has been little research into context-aware mobile applications in museums, the present study aims to investigate ...
Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation
Chih‐Hung Chen; Guan‐Zhi Liu; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1032–1050
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the...
Effects of the use of interactive E‐books by intensive care unit patients' family members: Anxiety, learning performances and perceptions
Shu‐Yen Lee; Tsae‐Jyy Wang; Gwo‐Jen Hwang; Shao‐Chen Chang
British Journal of Educational Technology Vol. 50, No. 2 (March 2019) pp. 888–901
In an intensive care unit (ICU), patients' families play a very important role; however, they often lack medical knowledge and are extremely anxious, which could affect their ability to take care of the patients. The effects of giving conventional...
Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training
Shih‐Ching Yeh; Jin‐Liang Wang; Chin‐Yeh Wang; Po‐Han Lin; Gwo‐Dong Chen; Albert Rizzo
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 666–675
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an...
Statistical Model for Predicting Roles and Effects in Learning Community
Chih-Kai Chang; Gwo-Dong Chen; Chin-Yeh Wang
Behaviour & Information Technology Vol. 30, No. 1 (January 2011) pp. 101–111
Functional roles may explain the learning performance of groups. Detecting a functional role is critical for promoting group learning performance in computer-supported collaborative learning environments. However, it is not easy for teachers to...
Using a Humanoid Robot to develop a Dialogue-based Interactive Learning Environment for Elementary Foreign Language Classrooms
Chih-Wei Chang; Gwo-Dong Chen
Journal of Interactive Learning Research Vol. 21, No. 2 (April 2010) pp. 215–235
Elementary school is the critical stage during which the development of listening comprehension and oral abilities in language acquisition occur, especially with a foreign language. However, the current foreign language instructors often adopt one...
Topics: English Language Arts, Classrooms, Languages, Robotics, Elementary Education, Interaction
A conceptual map model for developing intelligent tutoring systems
Computers & Education Vol. 40, No. 3 (2003) pp. 217–235
With the recent rapid progress of computer technology, researchers have attempted to adopt artificial intelligence and use computer networks to develop computer-aided instruction systems. Meanwhile, researchers have also attempted to develop more...
Using a concept map knowledge management system to enhance the learning of biology
Shih-Hwa Liu; Gwo-Guang Lee
Computers & Education Vol. 68, No. 1 (October 2013) pp. 105–116
This study was undertaken with the goal of developing a Concept Map Knowledge Management System (CMKMS) for use as a tool in observing change in a student's understanding of biology concepts over time. The CMKMS should be useful in assessing the...
Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies
Gwo-Jen Hwang; Siang-Yi Wang
Computers & Education Vol. 102, No. 1 (November 2016) pp. 188–201
In this study, a situated computer game was implemented for engaging students in English vocabulary contexts. Furthermore, two test-item guiding approaches, the cloze and multiple-choice guiding strategies, were embedded in the game to serve as...
An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices
Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 85, No. 1 (July 2015) pp. 149–159
Engaging students in higher order thinking such as evaluation and analysis has been recognized as being an important strategy for helping them develop knowledge and skills, in particular, in creativeness-oriented learning activities such as artwork...
A collaborative game-based learning approach to improving students' learning performance in science courses
Han-Yu Sung; Gwo-Jen Hwang
Computers & Education Vol. 63, No. 1 (April 2013) pp. 43–51
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness...
The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL)
Shu-Ling Wang; Gwo-Jen Hwang
Computers & Education Vol. 58, No. 2 (February 2012) pp. 679–687
Research has suggested that CSCL environments contain fewer social context clues, resulting in various group processes, performance or motivation. This study thus attempts to explore the relationship among collective efficacy, group processes (i.e....
Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016
Qing-Ke Fu; Gwo-Jen Hwang
Computers & Education Vol. 119, No. 1 (April 2018) pp. 129–143
This study reviewed the literature on mobile technology-supported collaborative learning from 2007 to 2016. Several issues, such as the distributions and research methods, learning devices and learning environments, participants, research issues,...
A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course
Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 100, No. 1 (September 2016) pp. 126–140
The flipped classroom is a well-recognized learning mode that enables effective practice and interactions among teachers and students in the class by switching the in-class instructional time and out-of-class practicing time. However, owing to their ...
Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
Shao-Chen Chang; Gwo-Jen Hwang
Computers & Education Vol. 125, No. 1 (October 2018) pp. 226–239
In recent years, flipped learning has received increasing emphasis; it engages students in deriving basic knowledge through instructional videos before the class, and hence more time is available for practicing, applying knowledge, or student...
A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students
Gwo-Jen Hwang; Hsun-Fang Chang
Computers & Education Vol. 56, No. 4 (May 2011) pp. 1023–1031
The advancement of mobile and wireless communication technologies has encouraged an increasing number of studies concerning mobile learning, in which students are able to learn via mobile devices without being limited by space and time; in...
An enhanced genetic approach to optimizing auto-reply accuracy of an e-learning system
Gwo-Jen Hwang; Peng-Yeng Yin; Tzu-Ting Wang; Judy C.R. Tseng; Gwo-Haur Hwang
Computers & Education Vol. 51, No. 1 (August 2008) pp. 337–353
With the rapid development in Information Technology (IT), the Internet has become one of the central media for conducting learning. However, most of the existing web-based learning systems only provide stand-alone subject materials for browsing and ...
A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning
Hui-Chun Chu; Gwo-Jen Hwang; Chin-Chung Tsai
Computers & Education Vol. 54, No. 1 (January 2010) pp. 289–297
Recent developments in computing and mobile technologies have enabled the mobile and ubiquitous learning approach, which situates students in an environment that combines real-world and digital-world learning resources. Although such an approach...
Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course
Lu-Ho Hsia; Iwen Huang; Gwo-Jen Hwang
Computers & Education Vol. 96, No. 1 (May 2016) pp. 55–71
It has become common practice to video record students' in-class dance moves. Such a teaching strategy is able to help students reflect on their dance performance by providing them with visualized feedback. Therefore, in this study, an online peer...
An interactive concept map approach to supporting mobile learning activities for natural science courses
Gwo-Jen Hwang; Po-Han Wu; Hui-Ru Ke
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2272–2280
Mobile and wireless communication technologies not only enable anytime and anywhere learning, but also provide the opportunity to develop learning environments that combine real-world and digital-world resources. Nevertheless, researchers have...
A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model
Patcharin Panjaburee; Gwo-Jen Hwang; Wannapong Triampo; Bo-Ying Shih
Computers & Education Vol. 55, No. 2 (September 2010) pp. 527–540
With the popularization of computer and communication technologies, researchers have attempted to develop computer-assisted testing and diagnostic systems to help students improve their learning performance on the Internet. In developing a...
A group-decision approach for evaluating educational web sites
Gwo-Jen Hwang; Tony C.K. Huang; Judy C.R. Tseng
Computers & Education Vol. 42, No. 1 (January 2004) pp. 65–86
With the advent of network technologies, many educational web sites have been developed to assist students in the learning of subjects on computer networks. However, without proper aid, students may have difficulty in selecting appropriate web sites,...
An effective approach for test-sheet composition with large-scale item banks
Gwo-Jen Hwang; Bertrand M.T. Lin; Tsung-Liang Lin
Computers & Education Vol. 46, No. 2 (February 2006) pp. 122–139
A well-constructed test sheet not only helps the instructor evaluate the learning status of the students, but also facilitates the diagnosis of the problems embedded in the students’ learning process. This paper addresses the problem of selecting...
Users’ attitudes toward Web-based collaborative learning systems for knowledge management
Shu-Sheng Liaw; Gwo-Dong Chen; Hsiu-Mei Huang
Computers & Education Vol. 50, No. 3 (April 2008) pp. 950–961
The Web-based technology is a potential tool for supported collaborative learning that may enrich learning performance, such as individual knowledge construction or group knowledge sharing. Thus, understanding Web-based collaborative learning for...
Topics: Learning Management Systems
Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
Hui-Chen Lin; Gwo-Jen Hwang; Yaw-Don Hsu
Computers & Education Vol. 139, No. 1 (October 2019) pp. 207–221
Training and examining healthcare practitioners' nursing skills by situating them in a contextualized environment to interact with trained simulated patients and making required decisions based on the collected information is a widely adopted...
A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students
Ching-Kun Hsu; Gwo-Jen Hwang; Chih-Kai Chang
Computers & Education Vol. 63, No. 1 (April 2013) pp. 327–336
In this paper, a personalized recommendation-based mobile language learning approach is proposed. A mobile learning system has been developed based on the approach by providing a reading material recommendation mechanism for guiding EFL (English as...
Construction of cognitive maps to improve e-book reading and navigation
Liang-Yi Li; Gwo-Dong Chen; Sheng-Jie Yang
Computers & Education Vol. 60, No. 1 (January 2013) pp. 32–39
People have greater difficulty reading academic textbooks on screen than on paper. One notable problem is that they cannot construct an effective cognitive map because of the lack of contextual information cues and ineffective navigational...
Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
Ching-Yi Chang; Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 116, No. 1 (January 2018) pp. 28–48
In the past decades, the issues related to mobile learning have been widely discussed around the globe; however, the development and trends of applying mobile technologies in nursing education still lack systematic analysis. In this study, a meta...
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
Gwo-Jen Hwang; Li-Hsueh Yang; Sheng-Yuan Wang
Computers & Education Vol. 69, No. 1 (November 2013) pp. 121–130
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been...
Students' online interactive patterns in augmented reality-based inquiry activities
Tosti H.C. Chiang; Stephen J.H. Yang; Gwo-Jen Hwang
Computers & Education Vol. 78, No. 1 (September 2014) pp. 97–108
Inquiry learning has been developing for years and many countries have incorporated inquiry learning into the scope of K-12 education. Educators have indicated the importance of engaging students in knowledge-sharing activities during the inquiry...
A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude
Fan-Ray Kuo; Gwo-Jen Hwang; Chun-Chia Lee
Computers & Education Vol. 58, No. 1 (January 2012) pp. 351–364
Fostering problem-solving abilities has long been recognized as an important issue in education; however, past studies have shown that it is difficult and challenging to find effective learning strategies or tools for improving students’ problem...
Developing multi-dimensional evaluation criteria for English learning websites with university students and professors
Gi-Zen Liu; Zih-Hui Liu; Gwo-Jen Hwang
Computers & Education Vol. 56, No. 1 (January 2011) pp. 65–79
Many English learning websites have been developed worldwide, but little research has been conducted concerning the development of comprehensive evaluation criteria. The main purpose of this study is thus to construct a multi-dimensional set of...
A review of experimental mobile learning research in 2010–2016 based on the activity theory framework
Ching-Jung Chung; Gwo-Jen Hwang; Chiu-Lin Lai
Computers & Education Vol. 129, No. 1 (February 2019) pp. 1–13
In this study, we systematically reviewed the experimental mobile learning studies published in 2010–2016. Moreover, the activity theory framework was adopted to investigate the insights and trends of mobile learning. That is, the dimensions of...
Development of a contextual decision-making game for improving students' learning performance in a health education course
Han-Yu Sung; Gwo-Jen Hwang; Yi-Fang Yen
Computers & Education Vol. 82, No. 1 (2015) pp. 179–190
Heath education is an important component of the curriculum for fostering children's correct health knowledge and good daily life habits. However, educators have indicated that most children might fail to realize the importance and meaning of health ...
The influences of a two-tier test strategy on student learning: A lag sequential analysis approach
Tzu-Chi Yang; Sherry Y. Chen; Gwo-Jen Hwang
Computers & Education Vol. 82, No. 1 (2015) pp. 366–377
Recently, programming skills have become a core competence. Many teaching strategies were developed to improve programming skills. Among them, online tests were widely applied to enhance students learning. Nonetheless, they may not be able to engage ...
A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Gwo-Jen Hwang; Li-Yu Chiu; Chih-Hung Chen
Computers & Education Vol. 81, No. 1 (February 2015) pp. 13–25
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or task for triggering student engagement. However, how to situate students in meaningful inquiry activities remains to be settled, especially for social...
A creative thinking approach to enhancing the web-based problem solving performance of university students
Fan-Ray Kuo; Nian-Shing Chen; Gwo-Jen Hwang
Computers & Education Vol. 72, No. 1 (March 2014) pp. 220–230
Along with the advancement of information and communication technology, researchers have pointed out the necessity and challenges of developing effective instructional strategies to enhance students' web-based problem-solving performance, which...
Development of a reading material recommendation system based on a knowledge engineering approach
Ching-Kun Hsu; Gwo-Jen Hwang; Chih-Kai Chang
Computers & Education Vol. 55, No. 1 (August 2010) pp. 76–83
In a language curriculum, the training of reading ability is one of the most important aspects. Previous studies have shown the importance of assigning proper articles to individual students for training their reading ability; nevertheless, previous ...
An online game approach for improving students’ learning performance in web-based problem-solving activities
Gwo-Jen Hwang; Po-Han Wu; Chi-Chang Chen
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1246–1256
In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by throwing a dice. Each location of the game board...
Surveying instructor and learner attitudes toward e-learning
Shu-Sheng Liaw; Hsiu-Mei Huang; Gwo-Dong Chen
Computers & Education Vol. 49, No. 4 (December 2007) pp. 1066–1080
The trend of using e-learning as a learning and/or teaching tool is now rapidly expanding into education. Although e-learning environments are popular, there is minimal research on instructors’ and learners’ attitudes toward these kinds of learning...