Search results for author:"Gwo"
Total records matched: 21 Search took: 0.069 secs
Behaviour & Information Technology Vol. 30, No. 1 (January 2011) pp. 101–111
Functional roles may explain the learning performance of groups. Detecting a functional role is critical for promoting group learning performance in computer-supported collaborative learning environments. However, it is not easy for teachers to...
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 5–17
Taiwan government has initiated a five-year program since 2002: the National Science and Technology Program for e-Learning. The national program started from 2003 and was completed at the end of year 2007, involving thirteen government agencies....
Journal of Educational Computing Research Vol. 28, No. 3 (2003) pp. 291–315
To monitor and enhance the learning performance of learning groups in a Web learning system, teachers need to know the learning status of the group and determine the key influences affecting group learning outcomes. Teachers can achieve this goal by ...
International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 23–39
TransAsia Airway is one of the four domestic airlines in Taiwan. Taiwan has 13 domestic airports with the longest distance between two airports being about 400 kilometers. The domestic airline market is highly competitive. TransAsia decided to apply ...
World Conference on Educational Media and Technology 2001 (2001) pp. 1145–1150
Web based curriculum development allows students to develop their learning portfolio and interact with peers on a web learning system. This system contains web portfolios that record in detail students' learning activities, peer interaction, and...
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 172–183
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning....
Ubiquitous Discussion Forum: Introducing Mobile Phones and Voice Discussion Into a Web Discussion Forum
Journal of Educational Multimedia and Hypermedia Vol. 16, No. 2 (April 2007) pp. 125–140
** Invited as a paper from ED-MEDIA 2005. Grammatical and writing style errors in the original version have been corrected by our colleague who is a native English speaker. ** Abstract: Web-based discussion forums enable users to share knowledge...
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 14–26
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can...
World Conference on Educational Media and Technology 2001 (2001) pp. 274–279
Because students can not interact face to face with each other in an asynchronous learning situation, they are difficult to know who is able to help them. Thus, teachers or teaching assistants should put many efforts in solving students' questions....
A Comparative Study of "The International Educational Technology Conference" (IETC) and "The International Conference on Computers in Education" (ICCE): The Program, Essay Distribution, the Themes, and Research Methods
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 212–216
The article aims to compare international conferences, "The International Educational Technology Conference" (IETC, 2011) and "The International Conference on Computers in Education" (ICCE, 2010), from various dimensions. The comparison is expected...
Improving the authentic learning experience by integrating robots into the mixed-reality environment
Computers & Education Vol. 55, No. 4 pp. 1572–1578
The main aim of the modern popular teaching method of authentic learning has been to provide students with everyday-life challenges that develop knowledge and skills through problem solving in different situations. Many emerging information...
Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 13–24
As robot technologies develop, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solving abilities and learn computer programming, mathematics, and science. However, few...
Journal of Educational Computing Research Vol. 27, No. 4 (2002) pp. 437–69
Proposes a novel methodology that employs Bayesian network software to assist teachers in efficiently deriving and utilizing the student model of activity performance from Web portfolios online. This system contains Web portfolios that record in...
Global Learn 2010 (May 17, 2010) pp. 25–34
One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom...
Extending E-Book with Contextual Knowledge Recommender for Reading Support on a Web-Based Learning System
International Journal on E-Learning Vol. 6, No. 4 (October 2007) pp. 605–622
Reading content of the Web is increasingly popular. When students read the same material, each student has a unique comprehension of the text and requires individual support from appropriate references. Most references in typical web learning...
Development and Evaluation of a Novel E-Book Interface for Scaffolding Thinking Context to Learn from Writing Examples
Interactive Learning Environments Vol. 26, No. 7 (2018) pp. 970–988
Effective reading strategies, including using graphic organizers, question answering, and considering story structures, can help students improve reading comprehension. However, these reading strategies are not fully supported by both printed books...
Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1808–1815
Taiwan government started to initiate a five-years (2003-2007) program, that is National Science and Technology Program for e-Learning (ELNP for short), since 2002. In order to achieve the four major goals of ELNP, including "increase the national...
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
Journal of Educational Technology & Society Vol. 15, No. 2 (2012) pp. 62–72
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1816–1829
Since January 2003, a 5-year e-learning national program was launched to assist the development of e-learning industry in Taiwan. One part of the program is to promote the development of e-learning industry by establishing the e-learning network...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...