Search results for author:"Gwo"
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A creative thinking approach to enhancing the web-based problem solving performance of university students
Computers & Education Vol. 72, No. 1 (March 2014) pp. 220–230
Along with the advancement of information and communication technology, researchers have pointed out the necessity and challenges of developing effective instructional strategies to enhance students' web-based problem-solving performance, which...
Computers & Education Vol. 70, No. 1 (January 2014) pp. 80–91
Engaging students in reflection during real-world observation and inquiry activities has been recognized as an important issue for improving students' learning achievement and motivation. Many studies in the literature have adopted text-based...
Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads
Computers & Education Vol. 71, No. 1 (February 2014) pp. 77–86
Although students could effectively search for web data with proper keywords and select web pages related to the studied core issue, however summarizing or organizing the retrieved information remains a difficult task for them. Concept mapping is...
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1194–1201
Ubiquitous learning (u-learning), in conjunction with supports from the digital world, is recognized as an effective approach for situating students in real-world learning environments. Earlier studies concerning u-learning have mainly focused on...
Innovations in Education and Teaching International Vol. 47, No. 1 (February 2010) pp. 5–7
Like any other modern, forward-looking and technologically advanced nation, Taiwan has realised the current and future importance of electronic learning--now commonly referred to as "e-learning". Bearing this in mind, some years ago, the Taiwanese...
Improving Learning Achievements, Motivations and Problem-Solving Skills through a Peer Assessment-Based Game Development Approach
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 129–145
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed...
An Innovative Approach for Promoting Information Exchanges and Sharing in a Web 2.0-Based Learning Environment
Interactive Learning Environments Vol. 17, No. 4 (December 2009) pp. 311–323
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among ...
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 4–16
Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover, the target is that students are able to experience...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...