Search results for author:"Gwo"
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Measuring Knowledge Elaboration Based on a Computer-Assisted Knowledge Map Analytical Approach to Collaborative Learning
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 321–336
The purpose of this study is to quantitatively measure the level of knowledge elaboration and explore the relationships between prior knowledge of a group, group performance, and knowledge elaboration in collaborative learning. Two experiments were...
Development and Effectiveness Analysis of a Personalized Ubiquitous Multi-Device Certification Tutoring System Based on Bloom's Taxonomy of Educational Objectives
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 223–236
In recent years, with the gradual increase in the importance of professional certificates, improvement in certification tutoring systems has become more important. In this study, we have developed a personalized ubiquitous multi-device certification ...
Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 25–36
With the rapid progress of technology, the popularity of tablet computers and the development of e-book applications have brought the use of e-books as a learning tool under the spotlight. In the meantime, the aim of school education lies not only...
The correlates of Taiwan teachers' epistemological beliefs concerning Internet environments, online search strategies, and search outcomes
Internet and Higher Education Vol. 14, No. 1 (January 2011) pp. 54–63
This study aimed to explore the correlates among teachers' epistemological beliefs concerning Internet environments, their web search strategies and search outcomes. The sample of this study included 105 teachers from 63 grades 1 to 9 schools in...
International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 23–39
TransAsia Airway is one of the four domestic airlines in Taiwan. Taiwan has 13 domestic airports with the longest distance between two airports being about 400 kilometers. The domestic airline market is highly competitive. TransAsia decided to apply ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4290–4297
Web information has been used as a resource for teaching and learning. However the availability of quantities of web information have been growing rapidly, it makes students information overload. To solve the problem, managing the found web...
World Conference on Educational Media and Technology 2001 (2001) pp. 1145–1150
Web based curriculum development allows students to develop their learning portfolio and interact with peers on a web learning system. This system contains web portfolios that record in detail students' learning activities, peer interaction, and...
International Journal of Distance Education Technologies Vol. 7, No. 1 (2009) pp. 23–43
The growing popularity of computer and network technologies has attracted researchers to investigate the strategies and the effects of information technology applied instructions. Previous research has not only demonstrated the benefits of applying...
A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 223–236
The aim of nursing education is to foster in students the competence of applying integrated knowledge with clinical skills to the application domains. In the traditional approach, in-class knowledge learning and clinical skills training are usually...
World Conference on Educational Media and Technology 2001 (2001) pp. 272–273
A teacher can use student portfolios to evaluate learning performance and promote learning outcomes. The portfolios can also be used as a communication channel among students and teachers as students implement them on the web. However, it is...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2056–2064
In ubiquitous learning environments, learning resources are realistic objects in real fields. Certain physical constraints, like population control and traveling time along resources, as well as context-dependent parameters exist in these learning...
Global Learn 2010 (May 17, 2010) pp. 3303–3311
In recent few years, English learning became an important course in school in Taiwan. There have been many methods be proposed in language learning in class. Storytelling is one of the methods to help improving the capability of language. There also ...
A ubiquitous discussion forum: Introducing mobile phones and voice discussion into a web discussion forum
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 867–874
Abstract: Online discussion forums are available for users to share knowledge in simple and popular platforms. However, there are several problems existed in web discussion forums that could interfere with the educational process, such as lack of...
Innovations in Education and Training International Vol. 38, No. 1 (2001) pp. 19–30
Describes how to design a Web portfolio system that teachers can use in learning assessment. Evaluation of the Web portfolio system by students indicates that the applied technologies help students control their learning processes through developing ...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4580–4585
Trust is one of the important factors in communication. In the learning environment, if the relationship between teachers and students lacks trust to each other, the learning performance will turn to low. And the learning recommended system which...
World Conference on Educational Media and Technology 2001 (2001) pp. 274–279
Because students can not interact face to face with each other in an asynchronous learning situation, they are difficult to know who is able to help them. Thus, teachers or teaching assistants should put many efforts in solving students' questions....
A Comparative Study of "The International Educational Technology Conference" (IETC) and "The International Conference on Computers in Education" (ICCE): The Program, Essay Distribution, the Themes, and Research Methods
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 212–216
The article aims to compare international conferences, "The International Educational Technology Conference" (IETC, 2011) and "The International Conference on Computers in Education" (ICCE, 2010), from various dimensions. The comparison is expected...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1173–1181
In the design consideration of MIT Scratch, Resnick proposed REMIX idea and mechanism for inspiring innovation and to improve learning performance of computer programming. At the same time, learning through script writing and drama performing has...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3122–3129
The value of video and multi-media in teaching and learning has been long recognized. More than 80 percent of learners prefer "show me" more than "tell me." Video of actual problem solving circumstances can provide effective and efficient...
A Concept-Map Integrated Dynamic Assessment System for Improving Ecology Observation Competences in Mobile Learning Activities
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 10–19
Observation competence plays a fundamental role in outdoor scientific investigation. The computerized concept mapping technique as a Mindtool has shown the potential for enhancing meaningful learning in science education. The purposes of the present ...
The preferred situational context scenario type for drama based learning experience in digital theater.
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality
A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...
EdMedia + Innovate Learning 1999 (1999) pp. 1819–1825
As the World Wide Web (the Web) become popular, increasing number of distance learning systems are built on the Web. Yet, Instructors must onerously write complex programs to manage students' learning behavior in a web based collaborative learning...
Innovations in Education and Teaching International Vol. 50, No. 1 (2013) pp. 72–84
With the rapid advances in computer technology during recent years, researchers have demonstrated the pivotal influences of computer-assisted diagnostic systems on student learning performance improvement. This research aims to develop a Diagnostic...
Global Learn 2010 (May 17, 2010) pp. 25–34
One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 869–874
We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 294–301
By using online discussion platform, people can share and learn from each other, but it may have network bullying and low participation. To achieve benefit of using network discussion, the platform must become altruistic, that is, high participation,...
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1269–1274
In situational learning, students use a situation as a clue for their thinking; thus, they can experience and learn knowledge in the situation. However, it is very difficult to establish diverse situations for students to experience in a common...
Ubiquitous Performance-Support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 107–120
Researchers have conducted various studies on applying wireless communication and ubiquitous computing technologies to education, so that the technologies can provide learners and educators with more active and adaptive support. This study proposes...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 3 (July 2011) pp. 193–202
In order to encourage students to participate in online learning forums, prompt responses to their questions are essential. To answer students' online questions, teaching assistants are assigned to manage discussions and answer questions in online...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 1–10
The aim of this study was to explore the influence of applying a game-based learning approach to nutrition education. The quasi-experimental nonequivalent-control group design was adopted in a four-week learning activity. The participants included...
A Problem Posing-Based Practicing Strategy for Facilitating Students' Computer Programming Skills in the Team-Based Learning Mode
Educational Technology Research and Development Vol. 65, No. 6 (2017) pp. 1655–1671
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative ...
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 209–226
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This...
Improving Learning Achievements, Motivations and Problem-Solving Skills through a Peer Assessment-Based Game Development Approach
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 129–145
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed...
The Effects of Computer-Supported Self-Regulation in Science Inquiry on Learning Outcomes, Learning Processes, and Self-Efficacy
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 863–892
Recently, researchers have demonstrated the benefits of technology-enhanced science inquiry activities. To improve students' self-regulation and assist them in controlling their own learning pace through inquiry activities, in this study, a self...
Promoting Autonomy and Ownership in Students Studying English Using Digital Comic Performance-Based Learning
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 955–978
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught...
Differences between Mobile Learning Environmental Preferences of High School Teachers and Students in Taiwan: A Structural Equation Model Analysis
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 533–554
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding mobile learning, few studies have investigated the...
Educational Technology Research and Development Vol. 60, No. 4 (August 2012) pp. 623–638
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into...
Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors
Educational Technology Research and Development Vol. 66, No. 2 (2018) pp. 451–474
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing...
A Context-Aware Ubiquitous Learning Approach for Providing Instant Learning Support in Personal Computer Assembly Activities
Interactive Learning Environments Vol. 22, No. 6 (2014) pp. 687–703
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is...
A Spreadsheet-Based Visualized Mindtool for Improving Students' Learning Performance in Identifying Relationships between Numerical Variables
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 230–249
In this study, a spreadsheet-based visualized Mindtool was developed for improving students' learning performance when finding relationships between numerical variables by engaging them in reasoning and decision-making activities. To evaluate the...
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 456–471
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate...
The Effects of Instructional Methods on Students' Learning Outcomes Requiring Different Cognitive Abilities: Context-Aware Ubiquitous Learning versus Traditional Instruction
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1497–1510
The purpose of this study was to explore the effects of the context-aware ubiquitous learning (u-learning) approach versus traditional instruction on students' ability to answer questions that required different cognitive skills, using the framework ...
Cloud E-Learning Service Strategies for Improving E-Learning Innovation Performance in a Fuzzy Environment by Using a New Hybrid Fuzzy Multiple Attribute Decision-Making Model
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1812–1835
The purpose of this study was to address this problem by applying a new hybrid fuzzy multiple criteria decision-making model including (a) using the fuzzy decision-making trial and evaluation laboratory (DEMATEL) technique to construct the fuzzy...
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 172–183
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning....
Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1895–1906
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective...
An Innovative Approach for Promoting Information Exchanges and Sharing in a Web 2.0-Based Learning Environment
Interactive Learning Environments Vol. 17, No. 4 (December 2009) pp. 311–323
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among ...
A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 411–423
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without...