Search results for author:"Gwo"
Total records matched: 56 Search took: 0.083 secs
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A conceptual map model for developing intelligent tutoring systems
Gwo-Jen Hwang
Computers & Education Vol. 40, No. 3 (2003) pp. 217–235
With the recent rapid progress of computer technology, researchers have attempted to adopt artificial intelligence and use computer networks to develop computer-aided instruction systems. Meanwhile, researchers have also attempted to develop more...
Language: English
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A collaborative game-based learning approach to improving students' learning performance in science courses
Han-Yu Sung; Gwo-Jen Hwang
Computers & Education Vol. 63, No. 1 (April 2013) pp. 43–51
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness...
Language: English
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Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies
Gwo-Jen Hwang; Siang-Yi Wang
Computers & Education Vol. 102, No. 1 (November 2016) pp. 188–201
In this study, a situated computer game was implemented for engaging students in English vocabulary contexts. Furthermore, two test-item guiding approaches, the cloze and multiple-choice guiding strategies, were embedded in the game to serve as...
Language: English
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Using a concept map knowledge management system to enhance the learning of biology
Shih-Hwa Liu; Gwo-Guang Lee
Computers & Education Vol. 68, No. 1 (October 2013) pp. 105–116
This study was undertaken with the goal of developing a Concept Map Knowledge Management System (CMKMS) for use as a tool in observing change in a student's understanding of biology concepts over time. The CMKMS should be useful in assessing the...
Language: English
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An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices
Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 85, No. 1 (July 2015) pp. 149–159
Engaging students in higher order thinking such as evaluation and analysis has been recognized as being an important strategy for helping them develop knowledge and skills, in particular, in creativeness-oriented learning activities such as artwork...
Language: English
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The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL)
Shu-Ling Wang; Gwo-Jen Hwang
Computers & Education Vol. 58, No. 2 (February 2012) pp. 679–687
Research has suggested that CSCL environments contain fewer social context clues, resulting in various group processes, performance or motivation. This study thus attempts to explore the relationship among collective efficacy, group processes (i.e....
Language: English
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Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016
Qing-Ke Fu; Gwo-Jen Hwang
Computers & Education Vol. 119, No. 1 (April 2018) pp. 129–143
This study reviewed the literature on mobile technology-supported collaborative learning from 2007 to 2016. Several issues, such as the distributions and research methods, learning devices and learning environments, participants, research issues,...
Language: English
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A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course
Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 100, No. 1 (September 2016) pp. 126–140
The flipped classroom is a well-recognized learning mode that enables effective practice and interactions among teachers and students in the class by switching the in-class instructional time and out-of-class practicing time. However, owing to their ...
Language: English
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Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
Shao-Chen Chang; Gwo-Jen Hwang
Computers & Education Vol. 125, No. 1 (October 2018) pp. 226–239
In recent years, flipped learning has received increasing emphasis; it engages students in deriving basic knowledge through instructional videos before the class, and hence more time is available for practicing, applying knowledge, or student...
Language: English
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A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students
Gwo-Jen Hwang; Hsun-Fang Chang
Computers & Education Vol. 56, No. 4 (May 2011) pp. 1023–1031
The advancement of mobile and wireless communication technologies has encouraged an increasing number of studies concerning mobile learning, in which students are able to learn via mobile devices without being limited by space and time; in...
Language: English
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An enhanced genetic approach to optimizing auto-reply accuracy of an e-learning system
Gwo-Jen Hwang; Peng-Yeng Yin; Tzu-Ting Wang; Judy C.R. Tseng; Gwo-Haur Hwang
Computers & Education Vol. 51, No. 1 (August 2008) pp. 337–353
With the rapid development in Information Technology (IT), the Internet has become one of the central media for conducting learning. However, most of the existing web-based learning systems only provide stand-alone subject materials for browsing and ...
Language: English
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An interactive concept map approach to supporting mobile learning activities for natural science courses
Gwo-Jen Hwang; Po-Han Wu; Hui-Ru Ke
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2272–2280
Mobile and wireless communication technologies not only enable anytime and anywhere learning, but also provide the opportunity to develop learning environments that combine real-world and digital-world resources. Nevertheless, researchers have...
Language: English
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A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model
Patcharin Panjaburee; Gwo-Jen Hwang; Wannapong Triampo; Bo-Ying Shih
Computers & Education Vol. 55, No. 2 (September 2010) pp. 527–540
With the popularization of computer and communication technologies, researchers have attempted to develop computer-assisted testing and diagnostic systems to help students improve their learning performance on the Internet. In developing a...
Language: English
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A group-decision approach for evaluating educational web sites
Gwo-Jen Hwang; Tony C.K. Huang; Judy C.R. Tseng
Computers & Education Vol. 42, No. 1 (January 2004) pp. 65–86
With the advent of network technologies, many educational web sites have been developed to assist students in the learning of subjects on computer networks. However, without proper aid, students may have difficulty in selecting appropriate web sites,...
Language: English
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An effective approach for test-sheet composition with large-scale item banks
Gwo-Jen Hwang; Bertrand M.T. Lin; Tsung-Liang Lin
Computers & Education Vol. 46, No. 2 (February 2006) pp. 122–139
A well-constructed test sheet not only helps the instructor evaluate the learning status of the students, but also facilitates the diagnosis of the problems embedded in the students’ learning process. This paper addresses the problem of selecting...
Language: English
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A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning
Hui-Chun Chu; Gwo-Jen Hwang; Chin-Chung Tsai
Computers & Education Vol. 54, No. 1 (January 2010) pp. 289–297
Recent developments in computing and mobile technologies have enabled the mobile and ubiquitous learning approach, which situates students in an environment that combines real-world and digital-world learning resources. Although such an approach...
Language: English
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Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course
Lu-Ho Hsia; Iwen Huang; Gwo-Jen Hwang
Computers & Education Vol. 96, No. 1 (May 2016) pp. 55–71
It has become common practice to video record students' in-class dance moves. Such a teaching strategy is able to help students reflect on their dance performance by providing them with visualized feedback. Therefore, in this study, an online peer...
Language: English
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A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students
Ching-Kun Hsu; Gwo-Jen Hwang; Chih-Kai Chang
Computers & Education Vol. 63, No. 1 (April 2013) pp. 327–336
In this paper, a personalized recommendation-based mobile language learning approach is proposed. A mobile learning system has been developed based on the approach by providing a reading material recommendation mechanism for guiding EFL (English as...
Language: English
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Construction of cognitive maps to improve e-book reading and navigation
Liang-Yi Li; Gwo-Dong Chen; Sheng-Jie Yang
Computers & Education Vol. 60, No. 1 (January 2013) pp. 32–39
People have greater difficulty reading academic textbooks on screen than on paper. One notable problem is that they cannot construct an effective cognitive map because of the lack of contextual information cues and ineffective navigational...
Language: English
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Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016
Ching-Yi Chang; Chiu-Lin Lai; Gwo-Jen Hwang
Computers & Education Vol. 116, No. 1 (January 2018) pp. 28–48
In the past decades, the issues related to mobile learning have been widely discussed around the globe; however, the development and trends of applying mobile technologies in nursing education still lack systematic analysis. In this study, a meta...
Language: English
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A concept map-embedded educational computer game for improving students' learning performance in natural science courses
Gwo-Jen Hwang; Li-Hsueh Yang; Sheng-Yuan Wang
Computers & Education Vol. 69, No. 1 (November 2013) pp. 121–130
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been...
Language: English
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Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
Hui-Chen Lin; Gwo-Jen Hwang; Yaw-Don Hsu
Computers & Education Vol. 139, No. 1 (October 2019) pp. 207–221
Training and examining healthcare practitioners' nursing skills by situating them in a contextualized environment to interact with trained simulated patients and making required decisions based on the collected information is a widely adopted...
Language: English
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Students' online interactive patterns in augmented reality-based inquiry activities
Tosti H.C. Chiang; Stephen J.H. Yang; Gwo-Jen Hwang
Computers & Education Vol. 78, No. 1 (September 2014) pp. 97–108
Inquiry learning has been developing for years and many countries have incorporated inquiry learning into the scope of K-12 education. Educators have indicated the importance of engaging students in knowledge-sharing activities during the inquiry...
Language: English
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A review of experimental mobile learning research in 2010–2016 based on the activity theory framework
Ching-Jung Chung; Gwo-Jen Hwang; Chiu-Lin Lai
Computers & Education Vol. 129, No. 1 (February 2019) pp. 1–13
In this study, we systematically reviewed the experimental mobile learning studies published in 2010–2016. Moreover, the activity theory framework was adopted to investigate the insights and trends of mobile learning. That is, the dimensions of...
Language: English
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Development of a contextual decision-making game for improving students' learning performance in a health education course
Han-Yu Sung; Gwo-Jen Hwang; Yi-Fang Yen
Computers & Education Vol. 82, No. 1 (2015) pp. 179–190
Heath education is an important component of the curriculum for fostering children's correct health knowledge and good daily life habits. However, educators have indicated that most children might fail to realize the importance and meaning of health ...
Language: English
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The influences of a two-tier test strategy on student learning: A lag sequential analysis approach
Tzu-Chi Yang; Sherry Y. Chen; Gwo-Jen Hwang
Computers & Education Vol. 82, No. 1 (2015) pp. 366–377
Recently, programming skills have become a core competence. Many teaching strategies were developed to improve programming skills. Among them, online tests were widely applied to enhance students learning. Nonetheless, they may not be able to engage ...
Language: English
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Developing multi-dimensional evaluation criteria for English learning websites with university students and professors
Gi-Zen Liu; Zih-Hui Liu; Gwo-Jen Hwang
Computers & Education Vol. 56, No. 1 (January 2011) pp. 65–79
Many English learning websites have been developed worldwide, but little research has been conducted concerning the development of comprehensive evaluation criteria. The main purpose of this study is thus to construct a multi-dimensional set of...
Language: English
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A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Gwo-Jen Hwang; Li-Yu Chiu; Chih-Hung Chen
Computers & Education Vol. 81, No. 1 (February 2015) pp. 13–25
Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or task for triggering student engagement. However, how to situate students in meaningful inquiry activities remains to be settled, especially for social...
Language: English
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A creative thinking approach to enhancing the web-based problem solving performance of university students
Fan-Ray Kuo; Nian-Shing Chen; Gwo-Jen Hwang
Computers & Education Vol. 72, No. 1 (March 2014) pp. 220–230
Along with the advancement of information and communication technology, researchers have pointed out the necessity and challenges of developing effective instructional strategies to enhance students' web-based problem-solving performance, which...
Language: English
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Development of a reading material recommendation system based on a knowledge engineering approach
Ching-Kun Hsu; Gwo-Jen Hwang; Chih-Kai Chang
Computers & Education Vol. 55, No. 1 (August 2010) pp. 76–83
In a language curriculum, the training of reading ability is one of the most important aspects. Previous studies have shown the importance of assigning proper articles to individual students for training their reading ability; nevertheless, previous ...
Language: English
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Surveying instructor and learner attitudes toward e-learning
Shu-Sheng Liaw; Hsiu-Mei Huang; Gwo-Dong Chen
Computers & Education Vol. 49, No. 4 (December 2007) pp. 1066–1080
The trend of using e-learning as a learning and/or teaching tool is now rapidly expanding into education. Although e-learning environments are popular, there is minimal research on instructors’ and learners’ attitudes toward these kinds of learning...
Language: English
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An auto-scoring mechanism for evaluating problem-solving ability in a web-based learning environment
Chuang-Kai Chiou; Gwo-Jen Hwang; Judy C.R. Tseng
Computers & Education Vol. 53, No. 2 (September 2009) pp. 261–272
The rapid development of computer and network technologies has attracted researchers to investigate strategies for and the effects of applying information technologies in learning activities; simultaneously, learning environments have been developed ...
Language: English
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A context-aware ubiquitous learning environment for conducting complex science experiments
Gwo-Jen Hwang; Tzu-Chi Yang; Chin-Chung Tsai; Stephen J.H. Yang
Computers & Education Vol. 53, No. 2 (September 2009) pp. 402–413
Context-aware ubiquitous learning (u-learning) is an innovative approach that integrates wireless, mobile, and context-awareness technologies to detect the situation of learners in the real world and provide adaptive support or guidance accordingly. ...
Language: English
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A context-aware video prompt approach to improving students' in-field reflection levels
I-Chun Hung; Xiu-Jun Yang; Wei-Chieh Fang; Gwo-Jen Hwang; Nian-Shing Chen
Computers & Education Vol. 70, No. 1 (January 2014) pp. 80–91
Engaging students in reflection during real-world observation and inquiry activities has been recognized as an important issue for improving students' learning achievement and motivation. Many studies in the literature have adopted text-based...
Language: English
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Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads
Gwo-Jen Hwang; Fan-Ray Kuo; Nian-Shing Chen; Hsueh-Ju Ho
Computers & Education Vol. 71, No. 1 (February 2014) pp. 77–86
Although students could effectively search for web data with proper keywords and select web pages related to the studied core issue, however summarizing or organizing the retrieved information remains a difficult task for them. Concept mapping is...
Language: English
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A scoping review of research on digital game-based language learning
Hsiu-Ting Hung; Jie Chi Yang; Gwo-Jen Hwang; Hui-Chun Chu; Chun-Chieh Wang
Computers & Education Vol. 126, No. 1 (November 2018) pp. 89–104
The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific areas. The current study thus set out to provide a...
Language: English
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A two-tier test approach to developing location-aware mobile learning systems for natural science courses
Hui-Chun Chu; Gwo-Jen Hwang; Chin-Chung Tsai; Judy C.R. Tseng
Computers & Education Vol. 55, No. 4 pp. 1618–1627
The advancement of wireless and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. Although such an approach has been recognized as being innovative...
Language: English
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A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment
Gwo-Jen Hwang; Hui-Chun Chu; Yu-Shih Lin; Chin-Chung Tsai
Computers & Education Vol. 57, No. 1 (August 2011) pp. 1368–1377
Previous studies have reported the importance and benefits of situating students in a real-world learning environment with access to digital-world resources. At the same time, researchers have indicated the need to develop learning guidance...
Language: English
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Optimal self-explanation prompt design in dynamic multi-representational learning environments
Yu-Fang Yeh; Mei-Chi Chen; Pi-Hsia Hung; Gwo-Jen Hwang
Computers & Education Vol. 54, No. 4 (May 2010) pp. 1089–1100
Self-explanation prompts are considered to be an important form of scaffolding in the comprehension of complex multimedia materials. However, there is little theoretical understanding to date of self-explaining prompt formats tailored to different...
Language: English
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A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning
Gwo-Jen Hwang; Fan-Ray Kuo; Peng-Yeng Yin; Kuo-Hsien Chuang
Computers & Education Vol. 54, No. 2 (February 2010) pp. 404–415
In a context-aware ubiquitous learning environment, learning systems can detect students’ learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world...
Language: English
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A novel approach for assisting teachers in analyzing student web-searching behaviors
Gwo-Jen Hwang; Pei-Shan Tsai; Chin-Chung Tsai; Judy C.R. Tseng
Computers & Education Vol. 51, No. 2 (September 2008) pp. 926–938
Although previous research has demonstrated the benefits of applying the Internet facilities to the learning process, problems with this strategy have also been identified. One of the major difficulties is owing to the lack of an online learning...
Language: English
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Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Gwo-Jen Hwang; Ting-Chia Hsu; Chiu-Lin Lai; Ching-Jung Hsueh
Computers & Education Vol. 106, No. 1 (March 2017) pp. 26–42
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game...
Language: English
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Improving the authentic learning experience by integrating robots into the mixed-reality environment
Chih-Wei Chang; Jih-Hsien Lee; Chin-Yeh Wang; Gwo-Dong Chen
Computers & Education Vol. 55, No. 4 pp. 1572–1578
The main aim of the modern popular teaching method of authentic learning has been to provide students with everyday-life challenges that develop knowledge and skills through problem solving in different situations. Many emerging information...
Language: English
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Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Han-Yu Sung; Gwo-Jen Hwang; Chi-Jen Lin; Ting-Wei Hong
Computers & Education Vol. 110, No. 1 (July 2017) pp. 143–153
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China....
Language: English
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RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary
Thanh-Dung Dang; Gwo-Dong Chen; Giao Dang; Liang-Yi Li; Nurkhamid
Computers & Education Vol. 61, No. 1 (February 2013) pp. 251–260
Dictionary use can improve reading comprehension and incidental vocabulary learning. Nevertheless, great extraneous cognitive load imposed by the search process may reduce or even prevent the improvement. With the help of technology, dictionary...
Language: English
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An adaptive navigation support system for conducting context-aware ubiquitous learning in museums
Chuang-Kai Chiou; Judy C.R. Tseng; Gwo-Jen Hwang; Shelly Heller
Computers & Education Vol. 55, No. 2 (September 2010) pp. 834–845
In context-aware ubiquitous learning, students are guided to learn in the real world with personalized supports from the learning system. As the learning resources are realistic objects in the real world, certain physical constraints, such as the...
Language: English
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A cognitive component analysis approach for developing game-based spatial learning tools
Pi-Hsia Hung; Gwo-Jen Hwang; Yueh-Hsun Lee; I-Hsiang Su
Computers & Education Vol. 59, No. 2 (September 2012) pp. 762–773
Spatial ability has been recognized as one of the most important factors affecting the mathematical performance of students. Previous studies on spatial learning have mainly focused on developing strategies to shorten the problem-solving time of...
Language: English
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Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall
Xuan-Lam Pham; Gwo-Dong Chen; Thi-Huyen Nguyen; Wu-Yuin Hwang
Computers & Education Vol. 98, No. 1 (July 2016) pp. 142–156
This study aims to bring card-based design into education. A mobile application called “English Practice” has been developed wherein a card-based interface named PACARD (Personalize Adaptive CARD-based interface) was implemented. This interface has...
Language: English
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A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Han-Yu Sung; Gwo-Jen Hwang; Shih-Yu Liu; I-hsu Chiu
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Language: English
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Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms
Chen-Chung Liu; Kuo-Ping Liu; Wei-Hong Chen; Chiu-Pin Lin; Gwo-Dong Chen
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1544–1556
Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear...
Language: English