Search results for author:"Gwo"
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Promoting Autonomy and Ownership in Students Studying English Using Digital Comic Performance-Based Learning
Gwo-Dong Chen; Cheng-Yu Fan; Chih-Kai Chang; Yun-Hsuan Chang; Yen-Hua Chen
Educational Technology Research and Development Vol. 66, No. 4 (2018) pp. 955–978
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught...
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Differences between Mobile Learning Environmental Preferences of High School Teachers and Students in Taiwan: A Structural Equation Model Analysis
Chiu-Lin Lai; Gwo-Jen Hwang; Jyh-Chong Liang; Chin-Chung Tsai
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 533–554
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding mobile learning, few studies have investigated the...
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A context-aware video prompt approach to improving students' in-field reflection levels
I-Chun Hung; Xiu-Jun Yang; Wei-Chieh Fang; Gwo-Jen Hwang; Nian-Shing Chen
Computers & Education Vol. 70, No. 1 (January 2014) pp. 80–91
Engaging students in reflection during real-world observation and inquiry activities has been recognized as an important issue for improving students' learning achievement and motivation. Many studies in the literature have adopted text-based...
Language: English
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Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads
Gwo-Jen Hwang; Fan-Ray Kuo; Nian-Shing Chen; Hsueh-Ju Ho
Computers & Education Vol. 71, No. 1 (February 2014) pp. 77–86
Although students could effectively search for web data with proper keywords and select web pages related to the studied core issue, however summarizing or organizing the retrieved information remains a difficult task for them. Concept mapping is...
Language: English
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A two-tier test approach to developing location-aware mobile learning systems for natural science courses
Hui-Chun Chu; Gwo-Jen Hwang; Chin-Chung Tsai; Judy C.R. Tseng
Computers & Education Vol. 55, No. 4 pp. 1618–1627
The advancement of wireless and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. Although such an approach has been recognized as being innovative...
Language: English
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Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Gwo-Jen Hwang; Ting-Chia Hsu; Chiu-Lin Lai; Ching-Jung Hsueh
Computers & Education Vol. 106, No. 1 (March 2017) pp. 26–42
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game...
Language: English
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Improving the authentic learning experience by integrating robots into the mixed-reality environment
Chih-Wei Chang; Jih-Hsien Lee; Chin-Yeh Wang; Gwo-Dong Chen
Computers & Education Vol. 55, No. 4 pp. 1572–1578
The main aim of the modern popular teaching method of authentic learning has been to provide students with everyday-life challenges that develop knowledge and skills through problem solving in different situations. Many emerging information...
Language: English
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A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
Gwo-Jen Hwang; Chiu-Lin Lai; Jyh-Chong Liang; Hui-Chun Chu; Chin-Chung Tsai
Educational Technology Research and Development Vol. 66, No. 1 (2018) pp. 75–93
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To...
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Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
Han-Yu Sung; Gwo-Jen Hwang; Chi-Jen Lin; Ting-Wei Hong
Computers & Education Vol. 110, No. 1 (July 2017) pp. 143–153
The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China....
Language: English
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A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning
Sheng-Yuan Wang; Shao-Chen Chang; Gwo-Jen Hwang; Pei-Ying Chen
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 411–423
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without...
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Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction
Po-Han Wu; Gwo-Jen Hwang; Mei-Ling Yang; Chih-Hung Chen
Interactive Learning Environments Vol. 26, No. 2 (2018) pp. 221–234
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However,...
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Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt
Xiao-Ming Wang; Gwo-Jen Hwang; Zi-Yun Liang; Hsiu-Ying Wang
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 58–68
It has become an important and challenging issue to foster students' concepts and skills of computer programming. Scholars believe that programming training could promote students' higher order thinking performance; however, many school teachers...
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Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors
Gwo-Jen Hwang; Shao-Chen Chang; Pei-Ying Chen; Xiang-Ya Chen
Educational Technology Research and Development Vol. 66, No. 2 (2018) pp. 451–474
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing...
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Development and Evaluation of a Novel E-Book Interface for Scaffolding Thinking Context to Learn from Writing Examples
Gwo-Dong Chen; Chih-Kai Chang; Chin-Yeh Wang; Xiao-Lun Jian
Interactive Learning Environments Vol. 26, No. 7 (2018) pp. 970–988
Effective reading strategies, including using graphic organizers, question answering, and considering story structures, can help students improve reading comprehension. However, these reading strategies are not fully supported by both printed books...
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Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall
Xuan-Lam Pham; Gwo-Dong Chen; Thi-Huyen Nguyen; Wu-Yuin Hwang
Computers & Education Vol. 98, No. 1 (July 2016) pp. 142–156
This study aims to bring card-based design into education. A mobile application called “English Practice” has been developed wherein a card-based interface named PACARD (Personalize Adaptive CARD-based interface) was implemented. This interface has...
Language: English
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A prompt-based annotation approach to conducting mobile learning activities for architecture design courses
Han-Yu Sung; Gwo-Jen Hwang; Shih-Yu Liu; I-hsu Chiu
Computers & Education Vol. 76, No. 1 (July 2014) pp. 80–90
In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an experiment was conducted by assigning 56 freshmen...
Language: English
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A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors
Chi-Jen Lin; Gwo-Jen Hwang; Qing-Ke Fu; Jing-Fang Chen
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 117–131
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good...
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A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Jerry Chih-Yuan Sun; Gwo-Jen Hwang; Yu-Yan Lin; Shih-Jou Yu; Liu-Cheng Pan; Ariel Yu-Zhen Chen
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
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Development and Analysis of an Enhanced Multi-Expert Knowledge Integration System for Designing Context-Aware Ubiquitous Learning Contents
Gwo-Haur Hwang; Beyin Chen; Shiau-Huei Huang
International Journal of Distance Education Technologies Vol. 16, No. 4 (October 2018) pp. 31–53
This article describes how in context-aware ubiquitous learning environments, teachers must plan a theme and design learning contents to provide complete knowledge for students. Knowledge acquisition, which is an approach for helping people...
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A Peer Tutoring-Based Concept Mapping Approach to Improving Students' Learning Achievements and Attitudes for a Social Studies Course
Gwo-Jen Hwang; Chien-Wen Chuang; Wen-Jen Tsai
International Journal of Online Pedagogy and Course Design Vol. 8, No. 1 (January 2018) pp. 1–12
Concept maps are well recognized as being an effective tool for helping students organize and construct their knowledge. However, previous studies have also indicated the difficulty encountered by young students in concept mapping. Therefore, how to ...
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A Test Sheet Optimization Approach to Supporting Web-based Learning Diagnosis Using Group Testing Methods
Chu-Fu Wang; Chih-Lung Lin; Gwo-Jen Hwang; Sheng-Pin Kung; Shin-Feng Chen
International Journal of Online Pedagogy and Course Design Vol. 7, No. 4 (October 2017) pp. 1–23
Assessment can help teachers to examine the effectiveness of teaching and to diagnose the unfamiliar basic concepts (or attributes) of students within the testing scope. A web-based adaptive testing and diagnostic system can achieve the above...
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Effects of the use of interactive E‐books by intensive care unit patients' family members: Anxiety, learning performances and perceptions
Shu‐Yen Lee; Tsae‐Jyy Wang; Gwo‐Jen Hwang; Shao‐Chen Chang
British Journal of Educational Technology Vol. 50, No. 2 (March 2019) pp. 888–901
In an intensive care unit (ICU), patients' families play a very important role; however, they often lack medical knowledge and are extremely anxious, which could affect their ability to take care of the patients. The effects of giving conventional...
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Online course receptivity related to student perceptions of fluency in use of computers, email, and the Web
Gwo-Yunn Jaw
Online @?course @?receptivity related to student perceptions of @?fluency in use of @?computers, email, and the @?Web (2005) pp. 1–170
This study analyzed university student perceptions regarding their CEW (Computer-Email-Web) fluency and their willingness to consider participating in online instruction. The study was conducted at Chung Kuo Institute of Technology (CKIT), Taipei,...
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Activity Theory Approach to Developing Context-Aware Mobile Learning Systems for Understanding Scientific Phenomenon and Theories
Lorna Uden; Gwo-Jen Hwang
International Journal of Distance Education Technologies Vol. 11, No. 4 (2013) pp. 30–44
Mobile computing offers potential opportunities for students' learning especially when it combines a sensing device such as RFID (Radio Frequency Identification). Researchers have indicated that a key feature of in-field learning supported by...
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A Context-Aware Ubiquitous Learning Approach for Providing Instant Learning Support in Personal Computer Assembly Activities
Ching-Kun Hsu; Gwo-Jen Hwang
Interactive Learning Environments Vol. 22, No. 6 (2014) pp. 687–703
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is...
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An information-summarising instruction strategy for improving the web-based problem solving abilities of students
Gwo-Jen Hwang; Fan-Ray Kuo
Australasian Journal of Educational Technology Vol. 27, No. 2 (Jan 01, 2011)
As knowledge rapidly expands and accumulates, training and assessing students' information searching ability for solving problems on the Internet has become an important and challenging issue. This research aims to improve the web-based problem...
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Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses
Gwo‐Jen Hwang; Shao‐Chen Chang
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1217–1231
One of the important and challenging objectives of social studies courses is to promote students' affective domain exhibition, including learning interest, positive attitudes and local culture identity. In this paper, a location-aware mobile...
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Influences of an inquiry-based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving
Gwo‐Jen Hwang; Chih‐Hung Chen
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 950–971
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students’ performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to...
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Mobile RFID of Wireless Mesh Network for Intelligent Safety Care System
Chwen-Fu Horng; Gwo-Jiun Horng
International Journal of Cyber Society and Education Vol. 2, No. 2 (Dec 30, 2009) pp. 27–38
This paper presents the Wi-Fi phone with RFID (Radio frequency identification) of student entered the school, via Wireless Access Points (APs) of school will transmit MAC address with RFID of Wi-Fi phone to Internet Data Center (IDC) for server and...
Language: English
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An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities
Po-Han Wu; Gwo-Jen Hwang; Wen-Hung Tsai
Educational Technology & Society Vol. 16, No. 4 (2013) pp. 217–230
Context-aware ubiquitous learning has been recognized as being a promising approach that enables students to interact with real-world learning targets with supports from the digital world. Several researchers have indicated the importance of...
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A web-based peer-assessment approach to improving junior high school students' performance, self-efficacy and motivation in performing arts courses
Lu‐Ho Hsia; Iwen Huang; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 47, No. 4 (July 2016) pp. 618–632
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the...
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Mobile-based collaborative learning in the fitness center: A case study on the development of English listening comprehension with a context-aware application
Gi‐Zen Liu; Jing‐Yao Chen; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 49, No. 2 (March 2018) pp. 305–320
Mobile applications on the go have been adopted in many fields and areas. However, there has been little research regarding the development and use of a context-aware application for users to improve their English listening comprehension through...
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Policy and Barriers Related to Implementing Adult E-Learning in Taiwan
Hsiu-Ying Chung; Gwo-Guang Lee; Shih-Hwa Liu
Australian Journal of Adult Learning Vol. 54, No. 3 (November 2014) pp. 389–414
The work quality of public servants direct affects a country's administrative performance, and the Taiwan government has recently invested a considerable amount of funds in constructing e-government learning platforms and developing digital...
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Development of a Mobile Learning System Based on a Collaborative Problem-Posing Strategy
Han-Yu Sung; Gwo-Jen Hwang; Ya-Chi Chang
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 456–471
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate...
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The Effects of Instructional Methods on Students' Learning Outcomes Requiring Different Cognitive Abilities: Context-Aware Ubiquitous Learning versus Traditional Instruction
Pei-Shan Tsai; Chin-Chung Tsai; Gwo-Haur Hwang
Interactive Learning Environments Vol. 24, No. 7 (2016) pp. 1497–1510
The purpose of this study was to explore the effects of the context-aware ubiquitous learning (u-learning) approach versus traditional instruction on students' ability to answer questions that required different cognitive skills, using the framework ...
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Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
Hui-Chen Lin; Gwo-Jen Hwang; Yaw-Don Hsu
Computers & Education Vol. 139, No. 1 (October 2019) pp. 207–221
Training and examining healthcare practitioners' nursing skills by situating them in a contextualized environment to interact with trained simulated patients and making required decisions based on the collected information is a widely adopted...
Language: English
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Needs of the Learning Effect on Instructional Website for Vocational High School Students
Hung-Jen Lo; Gwo-Liang Fu; Kuei-Chih Chuang
Turkish Online Journal of Educational Technology Vol. 12, No. 4 (October 2013) pp. 113–123
The purpose of study was to understand the correlation between the needs of the learning effect on instructional website for the vocational high school students. Our research applied the statistic methods of product-moment correlation, stepwise...
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Development of an Adaptive Learning System with Multiple Perspectives based on Students' Learning Styles and Cognitive Styles
Tzu-Chi Yang; Gwo-Jen Hwang; Stephen Jen-Hwa Yang
Educational Technology & Society Vol. 16, No. 4 (2013) pp. 185–200
In this study, an adaptive learning system is developed by taking multiple dimensions of personalized features into account. A personalized presentation module is proposed for developing adaptive learning systems based on the field dependent...
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The influences of a two-tier test strategy on student learning: A lag sequential analysis approach
Tzu-Chi Yang; Sherry Y. Chen; Gwo-Jen Hwang
Computers & Education Vol. 82, No. 1 (2015) pp. 366–377
Recently, programming skills have become a core competence. Many teaching strategies were developed to improve programming skills. Among them, online tests were widely applied to enhance students learning. Nonetheless, they may not be able to engage ...
Language: English
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Elementary school students' attitudes and self-efficacy of using PDAs in a ubiquitous learning context
Pei-Shan Tsai; Chin-Chung Tsai; Gwo-Haur Hwang
Australasian Journal of Educational Technology Vol. 26, No. 3 (Jan 01, 2010)
The purpose of this study was to develop an attitude and a self-efficacy survey of using PDAs in ubiquitous learning (u-learning) environments for elementary school students. The sample of this study included 414 third-grade to sixth-grade students (...
Language: English
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Collab-Analyzer: An environment for conducting web-based collaborative learning activities and analyzing students’ information-searching behaviors
Chih-Hsiang Wu; Gwo-Jen Hwang; Fan-Ray Kuo
Australasian Journal of Educational Technology Vol. 30, No. 3 (Aug 05, 2014)
Researchers have found that students might get lost or feel frustrated while searching for information on the Internet to deal with complex problems without real-time guidance or supports. To address this issue, a web-based collaborative learning...
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Effects of a Question Prompt-Based Concept Mapping Approach on Students' Learning Achievements, Attitudes and 5C Competences in Project-Based Computer Course Activities
Hsiu-Ying Wang; Iwen Huang; Gwo-Jen Hwang
Journal of Educational Technology & Society Vol. 19, No. 3 (2016) pp. 351–364
Concept mapping has been widely used in various fields to facilitate students' organization of knowledge. Previous studies have, however, pointed out that it is difficult for students to construct concept maps from the abundant searched data without ...
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Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009–2014
Hong‐You Wang; Gi‐Zen Liu; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 653–671
Context-dependent learning systems are now becoming more common in museums, as most students are equipped with mobile devices. As there has been little research into context-aware mobile applications in museums, the present study aims to investigate ...
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An Integrated Contextual and Web-Based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking
Han-Yu Sung; Gwo-Jen Hwang; Hong-Sheng Chang
Educational Technology & Society Vol. 18, No. 4 pp. 299–311
In the era of computer and communication technologies, fostering students' high-level thinking abilities has become an important educational objective. Engaging students in web information searching to answer a series of questions related to a...
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Cloud E-Learning Service Strategies for Improving E-Learning Innovation Performance in a Fuzzy Environment by Using a New Hybrid Fuzzy Multiple Attribute Decision-Making Model
Chiu Hung Su; Gwo-Hshiung Tzeng; Shu-Kung Hu
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1812–1835
The purpose of this study was to address this problem by applying a new hybrid fuzzy multiple criteria decision-making model including (a) using the fuzzy decision-making trial and evaluation laboratory (DEMATEL) technique to construct the fuzzy...
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Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation
Chih‐Hung Chen; Guan‐Zhi Liu; Gwo‐Jen Hwang
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1032–1050
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the...
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Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations
Gwo-Jen Hwang; Po-Han Wu; Chi-Chang Chen; Nien-Ting Tu
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1895–1906
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective...
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Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy
Tzu-Chi Yang; Hseng-Tz Fu; Gwo-Jen Hwang; Stephen Yang
Australasian Journal of Educational Technology Vol. 33, No. 1 (Apr 17, 2017)
Mathematical skills have been recognised as a core competence for engineering and science students. However, learning mathematics has been recognised as a difficult and challenging task for most students, in particular, calculus for first-year...
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Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification
Gwo-Haur Hwang; Hui-Chun Chu; Beyin Chen; Zheng Shan Cheng
International Journal of Distance Education Technologies Vol. 12, No. 2 (2014) pp. 83–103
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style...