Search results for author:"Guey-Fa Chiou"
Total records matched: 19 Search took: 0.114 secs
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Situated Learning, Metaphors, and Computer-Based Learning Environments
Guey-Fa Chiou
Educational Technology Vol. 32, No. 8 (1992) pp. 7–11
Discusses the design of computer-based learning materials and computer-based learning environments. Topics addressed include learning strategies; the roles of the learner and the computer; appropriate information technology; the situated learning...
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Learning Rationales and Virtual Reality Technology in Education
Guey-Fa Chiou
Journal of Educational Technology Systems Vol. 23, No. 4 (1995) pp. 327–36
Defines and describes virtual reality technology and differentiates between virtual learning environment, learning material, and learning tools. Links learning rationales to virtual reality technology to pave conceptual foundations for application...
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Reader Interface of Computer-Based Reading Environment
Guey-Fa Chiou
International Journal of Instructional Media Vol. 22, No. 2 (1995) pp. 121–33
Discusses types of computer-based reading environments, reader interfaces, principles for designing reader interfaces, and beliefs about computer use in reading. Considers multimedia and virtual-reading environments as two highly potential delivery...
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A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game
Hong-Zheng Sun Lin; Guey-Fa Chiou
Global Learn 2011 (Mar 28, 2011) pp. 1245–1251
This study intends to develop a checklist for helping educators to evaluate the potential of mod tools to be applied in developing learning games. In the first phase, researchers developed draft version of checklist by related literature review and...
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A Play-Design-Programming Model for the Training of Preservice Teachers’ Education Game Literacy
Tzu-Yuan Hsu; Guey-Fa Chiou
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1887–1891
This paper describes the development of an educational game training workshop for helping preservice teachers to acquire educational game knowledge and skills. The study integrates three concepts into the educational game training workshop:...
Topics: Multimedia/Hypermedia Applications, Instructor Training and Support
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Preservice Science Teachers' Prior Gameplay Experience and their Perceptions of Digital Game-Supported Learning
Tzu-Yuan Hsu; Guey-Fa Chiou
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3331–3339
The main purpose of this study was to examine the relationship between preservice science teachers’ prior game-playing experiences and their perceptions of digital game-supported learning. 39 preservice science teachers completed an online survey...
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Effects of Self-Explanation and Game-Reward on Sixth Graders' Algebra Variable Learning
Hong-Zheng Sun-Lin; Guey-Fa Chiou
Journal of Educational Technology & Society Vol. 20, No. 4 (2017) pp. 126–137
This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. A learning system was developed to support the...
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Effects of Game-Supported Reading on Reading Effectiveness of the Fifth Grade Students
Ya-Fang Tsao; Guey-Fa Chiou
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1803–1812
The purposes of this pilot study were to understand if game-supported reading can enhance students’ reading comprehension, if game-supported reading can increase students’ reading motivation and if game-supported reading can help students to learn...
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The Types, Frequency and Quality of Elementary Pupils' Questions in an Online Environment
Hsin-Wen Hu; Guey-Fa Chiou
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 4 (October 2012) pp. 325–335
This study explored the types, frequencies and quality of student questioning based on three kinds of question-stems (detailed-stem, simple-stem, and no-stem). A questioning-supported thinking and learning system (QSTLS) was developed to scaffold...
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Preservice Teachers' Awareness of Digital Game-Supported Learning
Tzu-Yuan Hsu; Guey-Fa Chiou
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2135–2141
This paper is an exploratory study to investigate the preservice teachers’ awareness of digital game-supported learning. The survey questionnaire consists of four dimensions: digital gaming experience, attitudes toward digital gaming, digital gaming ...
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Pre-service Teachers’ Perceptions of Digital Game-Supported Learning
Tzu-Yuan Hsu; Guey-Fa Chiou
Journal of Educational Multimedia and Hypermedia Vol. 28, No. 3 (July 2019) pp. 287–305
The purpose of this study was to investigate pre-service teachers’ perceptions of digital game-supported learning (DGSL). A survey questionnaire was developed to investigate those perceptions. The questionnaire consisted of four dimensions: teachers’...
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Participants’ Repeat-Visiting Behavior in an Online Community
Fang-Ling Lin; Guey-Fa Chiou; Hua-Shan Hsu
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) p. 4443
To explore the repeat-visiting behavior of an online community, an NBD model is applied to describe the participants’ repeat-visiting frequency, and a Poisson regression method is used to investigate the correlation between online facilitations and...
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Facilitation Strategies and Their Results on a Sparsely Knit Virtual Community
Fang-Ling Lin; Hua-Shan Hsu; Guey-Fa Chiou
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4881–4886
This paper discussed a three-stage evolution framework and reported the results of several facilitation strategies in the course of managing a sparsely knit virtual community. For the past two years, we created a virtual place, called ASTC, to...
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Incorporating Web-Based CMC in the Methods and the Practicum Courses of Preservice Teachers
Greg C. Lee; Guey-Fa Chiou; Rong-Guey Ho; Cheng-Chih Wu
Society for Information Technology & Teacher Education International Conference 1999 (1999) pp. 1227–1231
CMC has started its influence of the teacher education programs in Taiwan. In this paper, we present the implementation of a web-based CMC system in our computer teacher education program. Thirty-four students enrolled in the Teaching Methods and...
Topics: Teaching Methods, Preservice Teacher Education, Teachers
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STNet: A Network-Supported Environment for Student Teachers
Rong-Guey Ho; Cheng-Chih Wu; Greg C. Lee; Guey-Fa Chiou
Society for Information Technology & Teacher Education International Conference 1999 (1999) pp. 1115–1119
Adopting the rationale of reflective thinking as the underlying philosophy, we developed the Student Teacher Network (STNet) to support student teaching. STNet provides an online place where university supervisors, experienced school teachers,...
Topics: Teachers, Educational Technology, Students, Schools, Networking Technologies
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Evaluation of an Inservice Teacher Training Program for ICT Integration
Cheng-Chih Wu; Ya-Hua Chen; Greg C. Lee; Rong-Guey Ho; Guey-Fa Chiou
World Conference on Educational Media and Technology 2004 (2004) pp. 3451–3455
The objective of this study is to evaluate a nationwide implemented teacher professional development program in Taiwan. The program is designed to provide teachers with the skills to effectively integrate information and communication technology ...
Topics: Training, Integration, Evaluation, Professional Development, Information Communication Technologies
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Ontological Support in Modeling Learners' Problem Solving Process
Chun-Hung Lu; Chia-Wei Wu; Shih-Hung Wu; Guey-Fa Chiou; Wen-Lian Hsu
Educational Technology & Society Vol. 8, No. 4 (2005) pp. 64–74
This paper presents a new model for simulating procedural knowledge in the problem solving process with our ontological system, InfoMap. The method divides procedural knowledge into two parts: process control and action performer. By adopting...
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Internet Uses by Senior High School Teachers A Case Study
Yeong-Jing Cheng; Guey-Fa Chiou; Ying-Shao Hsu; Chi-Chuan Chen
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 2732–2738
This research project employs the case study method to investigate the effects of instruction and learning with the Internet at the senior high school level. In the first year of this study, the main focus is to explore the current status of...
Topics: Computer Sciences, Research Methods, Internet, Mathematics, Instructional Design
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Inspire Science Teachers’ Educational Game Design Ideas Through Game-Play and Game-Analysis
Tzu-Yuan Hsu; Guey-Fa Chiou; Yi-Chen Nien; Hong-Zheng Sun Lin; Yu-Hsin Tsai; Wan-Erh Ou
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2877–2883
This study aims to explore science teachers’ perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game...