Search results for author:"Gillian Visschedijk"
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British Journal of Educational Technology Vol. 48, No. 1 (January 2017) pp. 83–100
Although serious games are more and more used for learning goals, high-quality empirical studies to prove the effectiveness of serious games are relatively scarce. In this paper, three empirical studies are presented that investigate the...
The game LINGO Online: a Serious Game for English Pronunciation. Is it Effective, Why does it Work and How to Establish this?
Wim Trooster; Sui Lin Goei; Anouk Ticheloven; Esther Oprins; Gillian Visschedijk; Gemma Corbalan; Martin van Schaik
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 1939–1946
In the present study the game LINGO Online (“Voice Activated Spy Tech”), a serious game for English pronunciation, is evaluated. A method was developed in order to evaluate serious games (and other (innovative) learning materials). With this method...