Search results for author:"Gemma Corbalan"
Total records matched: 5 Search took: 0.099 secs
Computers & Education Vol. 55, No. 2 (September 2010) pp. 692–703
Two studies investigated the effects on students' perceptions ( Study 1) and learning and motivation ( Study 2) of different levels of feedback in mathematical problems. In these problems, an error made in one step of the problem-solving ...
Instructional Science: An International Journal of the Learning Sciences Vol. 34, No. 5 (September 2006) pp. 399–422
Modern education emphasizes the need to flexibly personalize learning tasks to individual learners. This article discusses a personalized task-selection model with shared instructional control based on two current tendencies for the dynamic...
Learning and Instruction Vol. 19, No. 6 (December 2009) pp. 455–465
Structural features of learning tasks are relevant for problem solving but not salient for novice learners. Feedback in the form of Knowledge of Correct Response (KCR) during practice is expected to help learners recognize the structural features...
Jeroen J. G. van Merrienboer; Ron Salden; Gemma Corbalan; Marcel de Croock; Liesbeth Kester; Fred Paas
Association for Educational Communications and Technology Annual Meeting 2004 (October 2005)
Several empirical studies are discussed which indicate that adapting the level of support, the difficulty of the learning task, or support as well as difficulty has beneficial effects on learning and transfer test performance. Three conclusions can ...
The game LINGO Online: a Serious Game for English Pronunciation. Is it Effective, Why does it Work and How to Establish this?
Wim Trooster; Sui Lin Goei; Anouk Ticheloven; Esther Oprins; Gillian Visschedijk; Gemma Corbalan; Martin van Schaik
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 1939–1946
In the present study the game LINGO Online (“Voice Activated Spy Tech”), a serious game for English pronunciation, is evaluated. A method was developed in order to evaluate serious games (and other (innovative) learning materials). With this method...