Search results for author:"G_Vijayakumari"
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Journal of Educational Technology Vol. 6, No. 1 (2009) pp. 1–5
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional...
Journal of Educational Technology Vol. 4, No. 3 (2007) pp. 8–12
The objectives of the e-content development by the UGC are; (a) Generation of e-content, in all subjects, (b) Development of teachers and experts resources in e-journal creation; (c) Distribution of the e-content to teachers and students from formal ...
Journal of Educational Technology Vol. 8, No. 2 (2011) pp. 25–33
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational...