Search results for author:"Eunjung Oh"
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Scaffolding Argumentation in Asynchronous Online Discussion: Using Students' Perceptions to Refine a Design Framework
International Journal of Online Pedagogy and Course Design Vol. 8, No. 2 (April 2018) pp. 29–43
Despite its wide usage and pedagogical benefits, asynchronous online discussion in higher education courses does not necessarily lead to students' knowledge-constructing discourse and reflective learning. Integrating argumentation into online...
International Journal of Online Pedagogy and Course Design Vol. 5, No. 3 (July 2015) pp. 47–61
The paper introduces a logic model of online collaborative group work for adult learners. This logic model was developed through a literature review in the context of a multi-year educational design research study aimed at optimizing the online...
Understanding Cognitive Engagement in Online Discussion: Use of a Scaffolded, Audio-based Argumentation Activity
The International Review of Research in Open and Distributed Learning Vol. 17, No. 5 (Sep 26, 2016)
The purpose of this paper is to explore how adult learners engage in asynchronous online discussion through the implementation of an audio-based argumentation activity. The study designed scaffolded audio-based argumentation activities to promote...
Enhancing Learners’ Cognitive Engagement in Online Discussions: Implementation of Audio- and Video-Based Argumentation Activity
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2031–2036
The purpose of this paper is to discuss 1) the influence of the audio-and video-based argumentation activity on adult learners’ cognitive engagement in online discussions and 2) the influence of the participation in the activity on learners’...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2119–2127
For the past two decades, design research has gained attention as an emerging research paradigm in the educational technology field as well as in the field of education generally. Design research deals with both design and research and shares some...
Motivational Support from Digital Game-Based Learning Environments (DGBLEs) for Scientific Topics Designed by Novice End Users
Educational Media International Vol. 55, No. 2 (2018) pp. 123–136
The integration of digital game-based learning environment (DGBLE) enhanced by technology in recent years has been hampered by its complexity and difficulty in realistically addressing teachers' instructional needs. The pedagogical gap between what...
The Present and Future State of Blended Learning in Workplace Learning Settings in the United States
Performance Improvement Vol. 47, No. 8 (September 2008) pp. 5–16
This article reports a survey about blended learning in workplace learning settings. The survey found that blended learning gained popularity in many organizations but also that several barriers exist in implementing it. This survey also includes...
Motivation, Instructional Design, Flow, and Academic Achievement at a Korean Online University: A Structural Equation Modeling Study
Journal of Computing in Higher Education Vol. 27, No. 1 (April 2015) pp. 28–46
The purpose of this study is to examine the structural relationships among self-efficacy, intrinsic value, test anxiety, instructional design, flow, and achievement among students at a Korean online university. To address research questions, the...
Facilitating Critical Thinking in Asynchronous Online Discussion: Comparison between Peer- and Instructor-Redirection
Journal of Computing in Higher Education Vol. 30, No. 3 (2018) pp. 489–509
The purpose of this paper is to explore and compare learners' critical thinking and interaction during an asynchronous online discussion when peer- or instructor-facilitation was provided. Current literature on online discussion reveals a...