Search results for author:"Esther Oprins"
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EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 1425–1426
The use of network technology allows an extension of the learning activity beyond the formal act of learning. In the pilot project executed at CORUS Steel, learning and information were conceptually and technically integrated in one internet-based ...
Topics: Networking Technologies
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 467–468
This paper describes the CREDIT-system, an Internet-system that helps people with the assessment and accreditation of prior knowledge (APL). Users can have their knowledge assessed through the Internet, with the help of an advisor. For a full...
British Journal of Educational Technology Vol. 48, No. 1 (January 2017) pp. 83–100
Although serious games are more and more used for learning goals, high-quality empirical studies to prove the effectiveness of serious games are relatively scarce. In this paper, three empirical studies are presented that investigate the...
The game LINGO Online: a Serious Game for English Pronunciation. Is it Effective, Why does it Work and How to Establish this?
Wim Trooster; Sui Lin Goei; Anouk Ticheloven; Esther Oprins; Gillian Visschedijk; Gemma Corbalan; Martin van Schaik
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 1939–1946
In the present study the game LINGO Online (“Voice Activated Spy Tech”), a serious game for English pronunciation, is evaluated. A method was developed in order to evaluate serious games (and other (innovative) learning materials). With this method...