Search results for author:"Dietrich Albert"
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Supporting Self-Regulated Personalised Learning through Competence-Based Knowledge Space Theory
Christina M. Steiner; Alexander Nussbaumer; Dietrich Albert
Policy Futures in Education Vol. 7, No. 6 (2009) pp. 645–661
This article presents two current research trends in e-learning that at first sight appear to compete. Competence-Based Knowledge Space Theory (CBKST) provides a knowledge representation framework which, since its invention by Doignon & Falmagne,...
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Problem solving learning environments and assessment: A knowledge space theory approach
Peter Reimann; Michael Kickmeier-Rust; Dietrich Albert
Computers & Education Vol. 64, No. 1 (May 2013) pp. 183–193
This paper explores the relation between problem solving learning environments (PSLEs) and assessment concepts. The general framework of evidence-centered assessment design is used to describe PSLEs in terms of assessment concepts, and to identify...
Language: English
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Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?
Andreas Holzinger; Michael Kickmeier-Rust; Dietrich Albert
Educational Technology & Society Vol. 11, No. 1 (2008) pp. 279–290
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to...
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Background Music in Educational Games: Motivational Appeal and Cognitive Impact
Dietrich Albert; Stephanie Linek; Birgit Marte
International Journal of Game-Based Learning Vol. 1, No. 3 (July 2011) pp. 53–64
Most game-designers likely stick to the assumption that background music is a design feature for fostering fun and game play. From a psychological point of view, these (intuitive) aspects act upon the intrinsic motivation and the flow experience of...
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Gamification and Smart Feedback: Experiences with a Primary School Level Math App
Michael Kickmeier-Rust; Eva-C. Hillemann; Dietrich Albert
International Journal of Game-Based Learning Vol. 4, No. 3 (July 2014) pp. 35–46
Gamification is a recent trend in the field of game-based learning that accounts for development effort, costs, and effectiveness concerns of games. Another trend in educational technology is learning analytics and formative feedback. In the context ...
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Inferring a Learner's Cognitive, Motivational and Emotional State in a Digital Educational Game
Michael Bedek; Paul Seitlinger; Simone Kopeinik; Dietrich Albert
Electronic Journal of e-Learning Vol. 10, No. 2 (2012) pp. 172–184
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of...
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A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games
Michael Kickmeier-Rust; Elke Mattheiss; Christina Steiner; Dietrich Albert
International Journal of Game-Based Learning Vol. 1, No. 1 (January 2011) pp. 45–58
One of the trump cards of digital educational games is their enormous intrinsic motivational potential. Although learning game design is often understood on a one-fits-all level, the actual motivational strength of an educational game strongly...
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Suitability of Adaptive Self-Regulated e-Learning to Vocational Training: A Pilot Study in Heat Pump System Installation
Dietrich Albert; Aurora Dimache; Thomas Roche; Simone Kopeinik; Lisa Winter; Alexander Nussbaumer
International Journal of Online Pedagogy and Course Design Vol. 5, No. 3 (July 2015) pp. 31–46
Many studies have been conducted, mainly in a university environment, and researchers have identified both advantages and disadvantages of e-learning. Very little is known about the applicability and suitability of e-learning to vocational and...
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May I Suggest? Comparing Three PLE Recommender Strategies
Felix Modritscher; Barbara Krumay; Sandy El Helou; Denis Gillet; Alexander Nussbaumer; Dietrich Albert; Ingo Dahn; Carsten Ullrich
Digital Education Review Vol. 20 (December 2011) pp. 1–13
Personal learning environment (PLE) solutions aim at empowering learners to design (ICT and web-based) environments for their learning activities, mashing-up content and people and apps for different learning contexts. Widely used in other...
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Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding
Gudrun Wesiak; Christina M. Steiner; Adam Moore; Declan Dagger; Gordon Power; Marcel Berthold; Dietrich Albert; Owen Conlan
Computers & Education Vol. 76, No. 1 (July 2014) pp. 13–29
Experiential training simulators are gaining increasing popularity for job-related training due to their potential to engage and motivate adult learners. They are designed to provide learning experiences that are directly connected to users' work...
Language: English