Search results for author:"Dennis Charsky"
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“Games are made for fun”: Lessons on the effects of concept maps in the classroom use of computer games
Computers & Education Vol. 56, No. 3 (April 2011) pp. 604–615
Does using a computer game improve students’ motivation to learn classroom material? The current study examined students’ motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study...
TechTrends: Linking Research and Practice to Improve Learning Vol. 52, No. 5 (September 2008) pp. 38–44
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, ...
Evaluation of the effectiveness of integrating concept maps and computer games to teach historical understanding
Evaluation of the effectiveness of integrating concept maps and computer games to teach historical@understanding (2004) pp. 1–234
The purpose of this study was to determine if one type of scaffolding, concept mapping, would effect the participants' games performance (measured by game score), game knowledge, and historical understanding. Three different ninth grade advanced...
TechTrends: Linking Research and Practice to Improve Learning Vol. 53, No. 6 (November 2009) pp. 42–48
Human Communication in Organizations (HCO) is an introductory college course at Ithaca College, typically taken in the freshman year, in which students from a wide variety of majors examine the basic concepts, issues, and uses of organizational...