Search results for author:"Deanne_Adams"
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International Journal of Education in Mathematics, Science and Technology Vol. 3, No. 3 (July 2015) pp. 162–186
Previous research has demonstrated the efficacy of two explanation-based approaches for increasing learning in educational games. The first involves asking students to explain their answers (self-explanation) and the second involves providing...
Delayed Learning Effects with Erroneous Examples: A Study of Learning Decimals with a Web-Based Tutor
International Journal of Artificial Intelligence in Education Vol. 25, No. 4 (2015) pp. 520–542
Erroneous examples--step-by-step problem solutions with one or more errors for students to find and fix--hold great potential to help students learn. In this study, which is a replication of a prior study (Adams et al. 2014), but with a much larger...
International Journal of Game-Based Learning Vol. 7, No. 1 (January 2017) pp. 36–56
Excitement about learning from computer-based games has been papable in recent years and has led to the development of many educational games. However, there are relatively few sound empirical studes in the scientific literature that have shown the...