Search results for author:"David O. Neville"
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ReCALL Vol. 27, No. 1 (January 2015) pp. 21–37
The article reports on a mixed-methods study evaluating the use of a three-dimensional digital game-based language learning (3D-DGBLL) environment to teach German two-way prepositions and specialized vocabulary within a simulated real-world context...
Unterrichtspraxis/Teaching German Vol. 49, No. 1 (2016) pp. 57–68
The essay forwards suggestions for developing a blended learning environment to insert genre-based language for specific purposes (LSP) subject matter into the undergraduate second language development curriculum. Specifically, the essay will...
Structuring Narrative in 3D Digital Game-Based Learning Environments to Support Second Language Acquisition
Foreign Language Annals Vol. 43, No. 3 (2010) pp. 446–469
The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three-dimensional digital game-based learning (3D-DGBL) environments to assist in second language acquisition (SLA). It examines the...
Simulation & Gaming Vol. 41, No. 4 (August 2010) pp. 607–629
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis ...
Computer Assisted Language Learning Vol. 22, No. 5 (December 2009) pp. 409–424
The essay reports on a mixed-methods study using an interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The study measured knowledge retention and transfer, and evaluated the attitudes of students...