Search results for author:"David Jonassen"
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American Journal of Distance Education Vol. 9, No. 2 (1995) pp. 7–26
Describes the assumptions of a constructivist epistemology, contrasts them with objectivist assumptions, and describes instructional systems that can support constructive learning at a distance. Highlights include paradigm shifts in learning and...
Journal of Technology and Teacher Education Vol. 11, No. 4 (2003) pp. 529–548
Stories are the most natural form of communication and learning among humans. In this paper, we describe how we have designed and implemented an case library of technology integration stories to support pre-service and in-service teachers learning...
International Journal on E-Learning Vol. 3, No. 2 (2004) pp. 32–41
Based on contemporary theories of learning, this article takes a critical view of the concept of learning objects. Learning objects decompose content into granular pieces of information that can be stored, retrieved, and reused in instruction....
Information Equals Knowledge, Searching Equals Learning, and Hyperlinking Is Good Instruction: Myths about Learning from the World Wide Web
Computers in the Schools Vol. 17, No. 3 (2001) pp. 159–69
Suggests that too much Web-based instruction assumes that the Web is a library that can be used to convey knowledge, that searching and finding information equals learning, and that hyperlinking is good instruction. Critiques these assumptions based ...
Journal of Computing in Teacher Education Vol. 22, No. 2 (2006) pp. 67–74
Rather than learning and then applying theory to the solution of problems, learners can be provided with stories about others' experiences while designing classroom instruction. However, the usability of case-libraries has not been documented with...
The Effects of Successful versus Failure-Based Cases on Argumentation while Solving Decision-Making Problems
Educational Technology Research and Development Vol. 61, No. 3 (June 2013) pp. 385–406
Solving complex, ill-structured problems may be effectively supported by case-based reasoning through case libraries that provide just-in-time domain-specific principles in the form of stories. The cases not only articulate previous experiences of...
International Journal on E-Learning
The reusable learning objects standards being proposed by Cisco, Learning Technology Standards Committee of IEEE, and IMS Global learning Consortium identifies methods for constructing and metatagging computer-based objects to make them more...
Development of the Human Interaction Dimension of the Self-Regulated Learning Questionnaire in Asynchronous Online Learning Environments
Educational Psychology Vol. 29, No. 1 (January 2009) pp. 117–138
Two studies focusing on the development and validation of the Online Self-Regulated Learning Inventory (OSRLI) were conducted. The OSRLI is a self-report instrument assessing the human interaction dimension of online self-regulated learning. It...
Interactive Learning Environments Vol. 13, No. 1 (2005) pp. 15–37
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of...
Interactive Learning Environments Vol. 19, No. 3 (2011) pp. 247–265
This study examines the effects of the activity of building systems models for school-based problems on problem solving and on conceptual change in elementary science classes. During a unit on the water cycle in an Asian elementary school, students...
International Journal of Designs for Learning Vol. 3, No. 1 (Oct 30, 2012)
Instructional designers can support ill-structured problem solving through case libraries that detail domain-specific principles. In this design project, case libraries were employed in an undergraduate sales management course to contextualize...
Distance Education Vol. 20, No. 1 (1999) pp. 49–63
Describes a model for designing learning environments that engage learners in solving problems and can be delivered at a distance via the World Wide Web. Applies the model to a constructivist learning environment for an undergraduate management...
Society for Information Technology & Teacher Education International Conference 2002 (2002) pp. 1812–1813
The Knowledge Innovation for Technology in Education (KITE) project is funded by US Department of Education to build a knowledge repository with case-based reasoning capabilities to capture and disseminate the best practices and lessons learned of...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 897–900
Abstract: Web-based and web assisted instruction is becoming more and more important in higher education. Current online delivery and management platforms do not support alternative forms of knowledge representation and accordingly do not support...
Preparing the Twenty-First Century Workforce: The Case of Curriculum Change in Radiation Protection Education in the United States
Journal of Vocational Education and Training Vol. 60, No. 4 (December 2008) pp. 423–439
The advent of the global information society and a myriad of other rapidly changing variables are presenting many new and unique challenges for the twenty-first century workforce, and perhaps the most pressing of these challenges is actually meeting ...
Operationalizing Nine Design Elements of Authentic Learning Environments in a Classroom-based On-line Simulation
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3096–3103
Herrington, Oliver and Reeves (2003) assert that many researchers and teachers now accept that well designed multimedia environments provide an alternative to real-life settings. Researchers report that educational software advances have...
The Use of an On-line Classroom Simulation to Enhance the Decision Making Skills of Beginning Teachers.
World Conference on Educational Media and Technology 2004 (2004) pp. 3041–3046
This paper describes the development and initial use of a simulation in teacher education. The simulation allows the user to take on the role of the teacher of a simulated Kindergarten classroom (children whose ages range from 5 to 6 years). As the...
Journal of Learning Design Vol. 1, No. 1 pp. 22–32
This paper reports on the design of an on-line simulation that enhanced preservice teacher practicum experience in the important area of literacy teaching. Research with more than 200 users of the simulation showed that it developed pre-service...