Search results for author:"Dan Huang"
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Exploring the Embodied Interactive Learning Effects – Designing an Instructional Scenario with Unity3D and Kinect V2 Sensor
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1618–1623
In this paper, we present an on-going pilot study of a larger research project on embodied interactions and learning. The project aims to evaluate how embodied interactions enabled by the Microsoft Kinect V2 will facilitate learning. We utilize...
Journal of Scholarship of Teaching and Learning Vol. 10, No. 2 (June 2010) pp. 107–127
This research project describes an attempt to move towards a more student centered and participatory approach on learning through problem-based storyboards (themes/scenarios) and a unique opportunity for students to have an academic cross-cultural...