Search results for author:"Claire Bradley"
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International Journal of Mobile and Blended Learning Vol. 3, No. 4 (October 2011) pp. 38–53
This paper reports on empirical research conducted to find out about higher education students’ mobile phone ownership, and the ways in which they are using their mobiles for learning. A survey with a group of first-year students has been followed...
World Conference on Educational Media and Technology 2004 (2004) pp. 999–1006
This paper presents evaluation data that shows how students have used learning objects within higher education programming modules. It focuses on a large project that has incorporated learning objects as part of module delivery, with an overriding...
Computers & Education Vol. 38, No. 1 (2002) pp. 37–52
The process of designing a pedagogic model for work-based learning within a virtual university is not a simple matter of using ‘off the shelf’ good practice. Instead, it can be characterised as an evolutionary process that reflects the backgrounds,...
Journal of Educational Multimedia and Hypermedia Vol. 13, No. 4 (2004) pp. 371–389
This paper concerns the development and use of learning objects to address a real and urgent educational problem—the teaching and learning of introductory programming. The paper outlines the design principles and development process involved in...
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 179–184
Universities are under increasing pressure to develop a virtual presence in the face of widespread global competition. Online courseware development and delivery presents many exciting opportunities, and brings with it a number of challenges to be ...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4643–4651
This paper reports on a project that has redesigned a module and incorporated online components in the form of a VLE and reusable learning objects. The goal was to improve HE students’ academic competence and critical enquiry skills. The paper...
World Conference on Educational Media and Technology 2003 (2003) pp. 1239–1245
This paper outlines a study of the design and evaluation of multimedia learning objects that have been incorporated into higher education courses. It outlines the design principles that underpin the development of a new set of learning objects that...
Journal of Interactive Media in Education Vol. 2010, No. 1 (2010)
The work reported here forms part of a UK Joint Information Systems Committee (JISC) funded project (BL4ACE) (http://bl4ace.tvu.ac.uk/). This project built on previous work that evaluated the effectiveness of a learning design to underpin academic...
World Conference on Educational Media and Technology 2004 (2004) pp. 4330–4335
How can formative evaluation contribute to the effective design of eLearning systems? Essentially, we can not assume that we know how to design systems that match to the cognitive capacities of users, or indeed that mesh smoothly with the social and ...
Global MedAid: Evolution and Initial Evaluation of an Mlearning App for International Work-Based Learners
International Journal of Mobile and Blended Learning Vol. 6, No. 4 (October 2014) pp. 39–52
This paper outlines an m-learning solution, ‘Global MedAid', which aims to provide learning resources and tools for personnel in various roles in disaster or emergency situations. It outlines the development process and presents the design...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4921–4925
Understanding what features of teaching and learning environments and which individual, disciplinary and institutional characteristics promote the successful use of reusable learning objects (RLOs) is important in multiinstitutional projects. The...
Enhancing Deep Learning in Sports Science: The Application of Rich Media Visualization Techniques in Mobile and Reusable Learning Objects.
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 4005–4013
This paper will present work that has investigated the pedagogically effective design and user evaluation of a series of Sports Science learning environments (Reusable Learning Objects and Mobile Learning Objects) that are designed to enhance the...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 281–288
This paper presents a case study of the design and evaluation of high quality, interactive, multimedia reusable learning objects (RLOs) for learning study skills. The development team are based at the London Metropolitan University 'branch' of the...
Jonathan P. San Diego; Diana Laurillard; Tom Boyle; Claire Bradley; Dejan Ljubojevic; Tim Neumann; Darren Pearce
Association for Learning Technology Journal Vol. 16, No. 1 (March 2008) pp. 15–29
The London Pedagogy Planner (LPP) is a prototype for a collaborative online planning and design tool that supports lecturers in developing, analysing and sharing learning designs. The tool is based on a developing model of the components involved in ...