Search results for author:"Chung-Ho Su"
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The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment
EURASIA Journal of Mathematics, Science & Technology Education Vol. 13, No. 5 (2017) pp. 1229–1258
The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D ...
Turkish Online Journal of Educational Technology Vol. 12, No. 2 (April 2013) pp. 1–12
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning...
The International Review of Research in Open and Distributed Learning Vol. 18, No. 5 (Aug 15, 2017)
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenCourseWare, Khan Academy, and Massive Open Online Courses (MOOCs). It is worthwhile to explore how learners respond to information technology and new...
Developing and Evaluating Creativity Gamification Rehabilitation System: The Application of PCA-ANFIS Based Emotions Model
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 5 (2016) pp. 1443–1468
This study aims to explore the factors in a patient's rehabilitation achievement after a total knee replacement (TKR) patient exercises, using a PCA-ANFIS emotion model-based game rehabilitation system, which combines virtual reality (VR) and motion ...