Search results for author:"Chun_Wang_Wei"
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Computers & Education Vol. 50, No. 3 (April 2008) pp. 1009–1021
Recent researches have demonstrated the importance of concept map and its versatile applications especially in e-Learning. For example, while designing adaptive learning materials, designers need to refer to the concept map of a subject domain....
Effects of matching teaching strategy to thinking style on learner’s quality of reflection in an online learning environment
Computers & Education Vol. 56, No. 1 (January 2011) pp. 53–64
Reflection plays an important role in improving learning performance. This study, therefore, attempted to explore whether learners’ reflection levels can be improved if teaching strategies are adapted to fit with learners’ thinking styles in an...
Computers & Education Vol. 52, No. 2 (February 2009) pp. 283–291
Reflection plays a very important role in learning processes and is very helpful for promoting learning performance. Many higher education institutions today are actively promoting learners’ reflection ability in order to help them cope with the...
A Joyful Classroom Learning System with Robot Learning Companion for Children to Learn Mathematics Multiplication
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 11–23
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and...
Educational Technology Research and Development Vol. 60, No. 3 (June 2012) pp. 529–545
It is now possible to create flexible learning environments without time and distance barriers on the internet. However, research has shown that learners typically experience isolation and alienation in online learning environments. These negative...
Journal of Educational Technology & Society Vol. 11, No. 2 (2008) pp. 16–26
A number of studies have evidenced that handheld devices are appropriate tools to facilitate face-to-face collaborative learning effectively because of the possibility of ample social interactions. Group Area Network, or GroupNet, proposed in this...