Search results for author:"Chun-Hao Chang"
Total records matched: 7 Search took: 0.086 secs
International Journal of Computer-Supported Collaborative Learning Vol. 6, No. 3 (September 2011) pp. 371–395
This paper seeks to contribute new insight to the process of learning during idea generation (i.e., brainstorming) by proposing and evaluating two alternative operationalizations for learning, which we refer to as connection-based learning and multi-...
Computers & Education Vol. 51, No. 4 (December 2008) pp. 1450–1466
The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational–statistical machine learning methods to grade students’ natural language responses automatically. To...
Journal of Librarianship and Information Science Vol. 43, No. 3 (September 2011) pp. 176–184
This study explored 1) whether there were any differences in the way medical students used library resources under problem-based learning (PBL) and scenario-based learning (SBL) curricula; and 2) what improvements the library could make to...
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 3 (Feb 14, 2019) pp. 201–219
The lack of effective safety education training in curriculum design could expose children to serious safety accidents both in schools and at homes in China. To highlight the importance of safety education, this study was intended to design and...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1334–1337
In this paper we propose that combining urban culture with individual video game artifact creation leads to increased engagement in the instruction of computer programming to primary school students. Recent studies have examined the use of Scratch, ...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 2672–2679
The purpose of this article is to present an embodied instructional approach in the teaching of conditional logic concepts during the programming of an individual video game artifact. We first review current research in embodied cognition and...
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Computers & Education Vol. 77, No. 1 (August 2014) pp. 50–66
Cultivating problem-solving abilities has recently become a popular trend in learning systems. It is important to consider that instructional materials can be designed with various types of learning materials, and that the degree to which learning...