Search results for author:"Chun Hung Lin"
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EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 19–20
Basically, The Affiliated Jhongli Senior High School of National Central University doesn’t need to apply any research project to improve the popularity of the school. Due to the trend of E-learning, and the teachers’ sense of mission, The...
Computers & Education Vol. 125, No. 1 (October 2018) pp. 74–85
This study investigated whether applying enhanced open educational resource (OER) videos in English-as-a-Foreign-Language (EFL) classes could improve university students' multicultural competence, and it also explored their perceptions of OERs. The...
No Student Left Behind: A Collaborative and Competitive Game-Based Learning Environment to Reduce the Achievement Gap of EFL Students in Taiwan
Technology, Pedagogy and Education Vol. 24, No. 1 (2015) pp. 35–49
How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English...
The Mediator Effect of Career Development between Personality Traits and Organizational Commitment: The Example of Sport Communication Technology Talents
Turkish Online Journal of Educational Technology Vol. 13, No. 4 (October 2014) pp. 137–143
This paper explored the relationships among career development, personality trait, and organizational commitment and examines whether career development mediates the relationship between personality trait and organizational commitment. The sample...
Survey of learning experiences and influence of learning style preferences on user intentions regarding MOOCs
British Journal of Educational Technology Vol. 46, No. 3 (May 01, 2015) pp. 528–541
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms....
Exploring the Effects of Integrating the iPad to Improve Students' Motivation and Badminton Skills: A WISER Model for Physical Education
Technology, Pedagogy and Education Vol. 27, No. 3 (2018) pp. 265–278
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2579–2584
As the development of information technology, more and more tools can be utilized in learning. Chunghwa Telecom held an E-tutor program in 2005. The program used MCS2 system to be the distance learning tool. There are 27 teachers and 18 students...
British Journal of Educational Technology Vol. 46, No. 6 (Nov 01, 2015) pp. 1378–1391
In response to the rapid growth of information in recent decades, knowledge-based systems have become an essential tool for organizational learning. The application of electronic performance-support systems in learning activities has attracted...
An Approach to Encouraging and Evaluating Learner's Knowledge Contribution in Web-Based Collaborative Learning
Journal of Educational Computing Research Vol. 47, No. 2 (2012) pp. 107–135
Although previous research has demonstrated learning benefits for both instructors and students in the web-based collaborative learning environments, one of them major difficulties is the lack of a practical approach to assist teachers in evaluating ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1418–1422
A wiki is a group collaboration software tool based on the Web server technology. In this study, we developed a rule-based expert system (RBES) for wiki management to facilitate knowledge management and knowledge creation in operation settings. To...
British Journal of Educational Technology Vol. 46, No. 5 (Sep 01, 2015) pp. 1064–1069
In recent decades, the rapid growth of technology has resulted in software being widely applied in various domains. Attitudes toward using software play an important role in every industry. This study aims to explore the software literacy of...
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Computers & Education Vol. 77, No. 1 (August 2014) pp. 50–66
Cultivating problem-solving abilities has recently become a popular trend in learning systems. It is important to consider that instructional materials can be designed with various types of learning materials, and that the degree to which learning...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 69–79
Emerging web applications and networking systems such as blogs have become popular, and they offer unique opportunities and environments for learners, especially for adolescent learners. This study attempts to explore the writing styles and genres...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 1–10
The aim of this study was to explore the influence of applying a game-based learning approach to nutrition education. The quasi-experimental nonequivalent-control group design was adopted in a four-week learning activity. The participants included...
International Journal of Distance Education Technologies Vol. 7, No. 4 (2009) pp. 38–60
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or...
Computers & Education Vol. 59, No. 2 (September 2012) pp. 817–827
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of research purposes. This study takes a meta-analysis...
Innovations in Education and Teaching International Vol. 51, No. 4 (2014) pp. 366–377
This study investigates how Internet self-efficacy helps students to transform motivation into learning action, and its influence on learning performance. In this study, the effects of Internet self-efficacy on motivation and the learning...
An Analysis of Teacher-Student Interaction Patterns in a Robotics Course for Kindergarten Children: A Pilot Study
Turkish Online Journal of Educational Technology - TOJET Vol. 12, No. 1 (January 2013) pp. 9–18
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks...
Does Using E-Portfolios for Reflective Writing Enhance High School Students' Self-Regulated Learning?
Technology, Pedagogy and Education Vol. 25, No. 3 (2016) pp. 317–336
The study aims to examine whether reflective writing using e-portfolios enhances high school students' self-regulated learning. Participants included two classes of eighth-graders majoring in Information Processing and taking a course called "...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
Developing and Validating a Media Literacy Self-Evaluation Scale (MLSS) for Elementary School Students
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 63–71
The arrival of new media technology has the potential to radically change education. It has become important for both academics and practitioners to understand the behavioural intentions of students towards media technology. Many scales have been...