Search results for author:"Chun Fu Lin"
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Aptitude-Treatment Interactions during Creativity Training in E-Learning: How Meaning-Making, Self-Regulation, and Knowledge Management Influence Creativity
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 119–131
The goal of aptitude-treatment interactions (ATIs) is to find the interactions between treatments and learners' aptitudes and therefore to achieve optimal learning. This study aimed at understanding whether the aptitudes of meaning-making, self...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2132–2136
Both critical thinking and knowledge management (KM) skills are regarded as important elements for a university student’s success. This study therefore developed a blended KM-based training program to cultivate university students’ critical-thinking ...
Survey of learning experiences and influence of learning style preferences on user intentions regarding MOOCs
British Journal of Educational Technology Vol. 46, No. 3 (May 01, 2015) pp. 528–541
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms....
British Journal of Educational Technology Vol. 46, No. 6 (Nov 01, 2015) pp. 1378–1391
In response to the rapid growth of information in recent decades, knowledge-based systems have become an essential tool for organizational learning. The application of electronic performance-support systems in learning activities has attracted...
How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
Computers & Education Vol. 81, No. 1 (February 2015) pp. 143–153
This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1418–1422
A wiki is a group collaboration software tool based on the Web server technology. In this study, we developed a rule-based expert system (RBES) for wiki management to facilitate knowledge management and knowledge creation in operation settings. To...
British Journal of Educational Technology Vol. 46, No. 5 (Sep 01, 2015) pp. 1064–1069
In recent decades, the rapid growth of technology has resulted in software being widely applied in various domains. Attitudes toward using software play an important role in every industry. This study aims to explore the software literacy of...
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Computers & Education Vol. 77, No. 1 (August 2014) pp. 50–66
Cultivating problem-solving abilities has recently become a popular trend in learning systems. It is important to consider that instructional materials can be designed with various types of learning materials, and that the degree to which learning...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 372–377
The purpose of this study was to investigate the problem of determining the factors that influence the students in information technology to pursue IT certification along with their academic degree and thereby increase their chances of gaining...